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General => File Sharing => Other Objects => Topic started by: DocCharly65 on April 26, 2019, 04:05:59 AM

Title: Agent Smith only C4D and 3DS MAX
Post by: DocCharly65 on April 26, 2019, 04:05:59 AM
Would someone be so kind and check and (if possible) convert, what I found please?

I would really like to give agent smith a little role in my film, but I have no tools to convert the files:

https://1drv.ms/u/s!AvEpmvBUHi6qgrhTrEgmMlwGdlewDw

I even cannot say if the download I found via Youtube is rubbish or useful.
Could someone check if the textures work and export an obj file? Rigging and animation I could later do in Blender.
Thanks in advance - that would be so great... And of course that would guarantee a special mention in the final credits of the film ;)
Title: Re: Agent Smith only C4D and 3DS MAX
Post by: Stormlord on April 26, 2019, 09:08:28 AM
In 3DsMax 2012 the scene opens like this, many maps are missing!

[attach=1]
No comment

Sorry, I would be glad to help you DocCharly65.

Stormlord
Title: Re: Agent Smith only C4D and 3DS MAX
Post by: Hannes on April 26, 2019, 03:23:32 PM
I downloaded it too. It's quite messy. Everything has cryptic names and shadernames as well (looks like the Fibonacci sequence), and the model is far away from the 0,0,0 coordinate and wildly rotated. The normals are messed up too.
But l started to sort it out. May take a few days, but I think it's worth it. Even without textures you can clearly See,that it's Hugo Weaving.
Title: Re: Agent Smith only C4D and 3DS MAX
Post by: DocCharly65 on April 26, 2019, 03:40:46 PM
Oh thank you Hannes and thank you Stormlord for the try.

Hannes , I unfortunately can't open C4D and 3DS MAX otherwise I would have tried to clean all that mess by my self.  :-[
I know models like this very well from the past. Unfortunately I didn't find any other Hugo Weaving model except one other. It's a very bad and low poly stl-file without any textures at all.

If you ever loose patience with that bad boy Hugo - please just try to export in a Blender-, Poseray- or Wings3D readable format, and I'll try to tidy it my self. In worst case I'll try to build my own Hugo Weaving model with Facegen. But so far many many thanks :)

C4D and 3DS MAX are still some of the formats not to be converted or importable by Blender, Poseray and online converters.
Title: Re: Agent Smith only C4D and 3DS MAX
Post by: Hannes on April 26, 2019, 05:01:43 PM
Don't worry, Nils. I already fixed some things, and it's fun to do it.
In the end it's going to be a nice model I guess.
I'm going to convert it to a (TG proof) OBJ.
Who knows, maybe I'll use the agent for a project one day as well.
Do you know who created this guy, and is it possible to contact him for a permission to share it publicly here in the file section?
Title: Re: Agent Smith only C4D and 3DS MAX
Post by: Hannes on April 26, 2019, 05:04:36 PM
I never used C4d, so I don't know, if the model is easier to convert with that, but I already started in 3ds Max, and I can't stop anymore.  ;D
Title: Re: Agent Smith only C4D and 3DS MAX
Post by: DocCharly65 on April 26, 2019, 05:07:47 PM
Quote from: Hannes on April 26, 2019, 05:04:36 PM
I never used C4d, so I don't know, if the model is easier to convert with that, but I already started in 3ds Max, and I can't stop anymore.  ;D
;D no problem :)

Look where I found it:
https://www.youtube.com/watch?v=HOQsohmX24w (https://www.youtube.com/watch?v=HOQsohmX24w)

Strange place for offering models ...  ::)
Title: Re: Agent Smith only C4D and 3DS MAX
Post by: KlausK on April 28, 2019, 06:35:17 AM
Hi Doc `n all

the model actually opens rather well in C4D.18 here. It has been made with C4D.13 It`s quite old.
But the geometry is somewhat flawed. The paths to the textures are still local, like "c:\Users\XYZ\something..."
That`s why they don`t load. No rework done like Hannes does.

CHeers, Klaus

ps: sorry for the sloppy archiving...
Title: Re: Agent Smith only C4D and 3DS MAX
Post by: KlausK on April 28, 2019, 06:36:07 AM
the remains of the day... ;)
Title: Re: Agent Smith only C4D and 3DS MAX
Post by: DocCharly65 on April 28, 2019, 07:24:59 AM
Klaus you're a hero! :)

...and the funny thing is: The object itself is the exactly same as I had as stl file without textures ;D
Thanks so much :)

[attach=1]

...the problem now is... NOW  I  MUST  integrate another short matrix episode ;)
But never mind:
On one side I have the permission of both midifile artists to use the matrix theme as well as the Zarathustra theme.
On the other side there's already an idea in the tangled depths of my unusual mind :)

Thanks again... of course to Hannes as well!




Title: Re: Agent Smith only C4D and 3DS MAX
Post by: Stormlord on April 28, 2019, 07:31:26 AM
So good to hear that the conversion was sucessfull!
(In 3DsMax it was only a mess)

STORMLORD
Title: Re: Agent Smith only C4D and 3DS MAX
Post by: Hannes on April 28, 2019, 09:35:29 AM
Ah, cool! Yes, in 3ds Max it's quite a struggle. The required textures in the Max shaders are .dds files, but there are only PNGs. Of course they can be converted, but that isn't all. As I already wrote, the model is far away from the origin and rotated in Max. And it's very low poly. Nevertheless it's cool, how the creator matched Hugo's face in that low resolution.

Did you do any smoothing after the conversion, Klaus? My attempts to smooth it looked terrible. Only the sleeves of your model still are quite faceted.

However, Max says: "Matlib "k_smith_Model" not found", and in Poseray it didn't load the textures as well, so I had to rename the matlib to load them, since it's named "k_Smith.mtl".
Title: Re: Agent Smith only C4D and 3DS MAX
Post by: KlausK on April 29, 2019, 04:26:50 AM
@ Doc, glad I could help. And I for one are looking forward to another twist in your epic movie ;)

@ Hannes, in C4D the model is at the center and the normals of the geometry are all facing outwards.
You are right there are lowpoly parts - the sleeves and the arms as well.
Before exporting as an *.obj I only tried to fix the texture paths.
Nothing else - no smoothing or anything.

I also loaded the converted model into Poseray afterwards once (not the version I uploaded though)
an Poseray renamed the texture files "back to" k_Smith_Model. Maybe that _Model appendix is somewhere in the *.obj itself.
I did not open the *.obj in a text editor to take a look. Maybe I mixed the *.mtl files up...

Loading the exported *.obj into LightWave, Softimage and Blender showed all kinds of flaws - inverted normals, different smoothing levels.
I just "did not have the time" (aka was too lazy) to work on the model  :-[

Anyway, nice model to have.
CHeers, Klaus
Title: Re: Agent Smith only C4D and 3DS MAX
Post by: Hannes on April 29, 2019, 09:59:55 AM
Thanks for the link, Doc!
Klaus, I managed to edit the model, so that it's TG proof. I also could smooth the sleeves, and I think, it looks OK now. I ran the model through Mixamo and created different poses (see image below), and converted them to TGOs.

Maybe I'll try to refine the textures.

I'd love to share the Smiths, but I'm not sure, if I'm allowed to.
Title: Re: Agent Smith only C4D and 3DS MAX
Post by: Dune on April 29, 2019, 11:45:26 AM
Cool gang!
Title: Re: Agent Smith only C4D and 3DS MAX
Post by: DocCharly65 on April 29, 2019, 11:48:13 AM
Oh Yeah! ;D

...sh*t... it has happened now... I have ideas...  :P ::) 8) 8) 8)
Title: Re: Agent Smith only C4D and 3DS MAX
Post by: Dune on April 29, 2019, 12:01:08 PM
Nooooo  :'(
Title: Re: Agent Smith only C4D and 3DS MAX
Post by: bobbystahr on April 30, 2019, 10:50:57 AM
Quote from: DocCharly65 on April 29, 2019, 11:48:13 AM
Oh Yeah! ;D

...sh*t... it has happened now... I have ideas...  :P ::) 8) 8) 8)


ooops
Title: Re: Agent Smith only C4D and 3DS MAX
Post by: DocCharly65 on April 30, 2019, 04:58:11 PM
Quote from: Dune on April 29, 2019, 12:01:08 PM
Nooooo  :'(

...yessss!  8) ;)


Just a rendertest in Blender... One of my big weak points: Animating walking persons is my nightmare.
First I had to play around with some parts of the object before I could establish any armature. Rigging itself was a horror, but a walking animation is the deepest hell of 3D modelling horror... if you are only autodidact like me and anyway no modeller...

But I hope if hundreds of them walk in a foggy landscape... perhaps it doesn't look so bad...

[attach=1]

Title: Re: Agent Smith only C4D and 3DS MAX
Post by: Hannes on April 30, 2019, 05:59:25 PM
Doc, is there any way to import FBX animations into Blender, and then export an OBJ sequence? If so, try Mixamo. https://www.mixamo.com/#/
It works like a charm, and you don't need to skin the mesh. Mixamo does that for you. As far as I remember, you can even export the skinned and boned mesh out of Mixamo.
Title: Re: Agent Smith only C4D and 3DS MAX
Post by: DocCharly65 on May 01, 2019, 01:55:10 AM
Thanks Hannes! Many many thanks! Already testing... during the complete last night! ;D

Unfortunately, the entire film project is being postponed for some time now... e.g. started to animate the Klingons... yes - me with the turtle on my head! ;D


...now time to go to sleep...  ::)
Title: Re: Agent Smith only C4D and 3DS MAX
Post by: Hannes on May 01, 2019, 10:34:03 AM
Yeah, Mixamo is a fantastic (and free) help.
Here is a small animation with a 31 frames walking animation. Five populations with different offsets each.
Title: Re: Agent Smith only C4D and 3DS MAX
Post by: Dune on May 01, 2019, 10:42:02 AM
Awesome!
Title: Re: Agent Smith only C4D and 3DS MAX
Post by: archonforest on May 01, 2019, 10:44:48 AM
That is very cool Hannes!!
Title: Re: Agent Smith only C4D and 3DS MAX
Post by: DocCharly65 on May 02, 2019, 01:23:34 AM
Great!
Title: Re: Agent Smith only C4D and 3DS MAX
Post by: Stormlord on May 03, 2019, 06:15:49 AM
Quote from: Hannes on May 01, 2019, 10:34:03 AM
Yeah, Mixamo is a fantastic (and free) help.
Here is a small animation with a 31 frames walking animation. Five populations with different offsets each.

Cool and really incredible...!!!

STORMLORD
Title: Re: Agent Smith only C4D and 3DS MAX
Post by: bobbystahr on May 05, 2019, 09:55:27 AM
Awesome indeed, going to dl mixamo for when the workstation is a working station again...sigh...it's all about the bucks over here lately....
Title: Re: Agent Smith only C4D and 3DS MAX
Post by: Hannes on May 05, 2019, 12:16:09 PM
Bobby, you don't need to download Mixamo. It's a (free) online rigging service, and you can add a lot of animations to your model. It's best to upload your model (a neutral pose is recommended - T-pose would be best, but if the arms are slightly hanging down, it works as well) as an FBX . Thus you can embed the textures. Then you can export the whole thing as an animation (FBX again), and import it in another 3d app (so Blender seems to work, as Doc wrote) to finally export an OBJ sequence.
Title: Re: Agent Smith only C4D and 3DS MAX
Post by: bobbystahr on May 07, 2019, 02:49:06 AM
Quote from: Hannes on May 05, 2019, 12:16:09 PM
Bobby, you don't need to download Mixamo. It's a (free) online rigging service, and you can add a lot of animations to your model. It's best to upload your model (a neutral pose is recommended - T-pose would be best, but if the arms are slightly hanging down, it works as well) as an FBX . Thus you can embed the textures. Then you can export the whole thing as an animation (FBX again), and import it in another 3d app (so Blender seems to work, as Doc wrote) to finally export an OBJ sequence.

noted for future reference when I get my Corsair back online...it's been down since last August shortly after my break-in...cash has been low here...sigh