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General => Open Discussion => Topic started by: René on July 31, 2019, 09:48:50 am

Title: blender-2-80-ships
Post by: René on July 31, 2019, 09:48:50 am
http://www.cgchannel.com/2019/07/blender-2-80-ships/

https://www.youtube.com/watch?v=uGw1gQe4PDw&feature=youtu.be
Title: Re: blender-2-80-ships
Post by: archonforest on July 31, 2019, 10:02:13 am
Oh yes!
And OTOY just released their latest version of OctaneRender, which integrates seamlessly with Blender 2.80.  :D
Title: Re: blender-2-80-ships
Post by: WAS on July 31, 2019, 12:26:23 pm
The realtime viewport is awesome. Runs great on my system. Super speedy. Cycles is also super fast, and does appropriate area lighting off planes and inter-reflections which is really nice. In fact all lighting works subperbly (point lights, suns, and spot and area lights). Easy to bloom volumetrics without a pixel noise show.

Blender is really at the forefront of scaleable technology imo. It can do sooo much.

Going to give Vue a try today to test out it's lighting and water.
Title: Re: blender-2-80-ships
Post by: masonspappy on July 31, 2019, 05:09:06 pm
Blender has been my main design tool for OBJ models I've been creating and selling.  It's a remarkably competent piece of software.
Title: Re: blender-2-80-ships
Post by: WAS on July 31, 2019, 07:19:05 pm
Quote from: masonspappy on July 31, 2019, 05:09:06 pm
Blender has been my main design tool for OBJ models I've been creating and selling.  It's a remarkably competent piece of software.


Is that what you used for some of your shares here?
Title: Re: blender-2-80-ships
Post by: masonspappy on August 01, 2019, 08:02:55 am
Quote from: WASasquatch on July 31, 2019, 07:19:05 pm
Quote from: masonspappy on July 31, 2019, 05:09:06 pm
Blender has been my main design tool for OBJ models I've been creating and selling.  It's a remarkably competent piece of software.


Is that what you used for some of your shares here?


All of them, actually.
Title: Re: blender-2-80-ships
Post by: CredePendrel on August 01, 2019, 09:45:38 am
Quote from: masonspappy on July 31, 2019, 05:09:06 pm
Blender has been my main design tool for OBJ models I've been creating and selling.  It's a remarkably competent piece of software.


Do you have a store link? I love your renders.
Title: Re: blender-2-80-ships
Post by: WAS on August 01, 2019, 12:52:30 pm
Quote from: masonspappy on August 01, 2019, 08:02:55 am
Quote from: WASasquatch on July 31, 2019, 07:19:05 pm
Quote from: masonspappy on July 31, 2019, 05:09:06 pm
Blender has been my main design tool for OBJ models I've been creating and selling.  It's a remarkably competent piece of software.


Is that what you used for some of your shares here?


All of them, actually.


Oh wow, fantastic. That makes me want to start modeling even more. I've tinkered a bunch with Blender but still pretty intimidated.
Title: Re: blender-2-80-ships
Post by: masonspappy on August 02, 2019, 09:29:04 pm
Quote from: CredePendrel on August 01, 2019, 09:45:38 am
Quote from: masonspappy on July 31, 2019, 05:09:06 pm
Blender has been my main design tool for OBJ models I've been creating and selling.  It's a remarkably competent piece of software.


Do you have a store link? I love your renders.

Thank you!
I display my artwork on deviant art:  https://www.deviantart.com/search?q=masonspappy
The models I  sell are over at Turbosquid ( https://www.turbosquid.com/Search/Artists/lazaruslong ) and my handle there is Lazaruslong (which makes perfect since if you ever read anything by Robert Heinlein). Don't have a lot of items in there at the moment. I transferred some of my inventory to NWDA about 2 years ago, and pulled some other stuff out of TS because I just didn't the quality was good enough.  I'm s-l-o-w-l-y rebuild my TS inventory with TS-certified models because the certification helps get them noticed. But it's a huge pain and a straight-up learning curve to get certification.  Now that NWDA is closed I'll likely add some of those models back to the TS inventory.
Title: Re: blender-2-80-ships
Post by: WAS on August 02, 2019, 10:29:37 pm
Quote from: masonspappy on August 02, 2019, 09:29:04 pm
Quote from: CredePendrel on August 01, 2019, 09:45:38 am
Quote from: masonspappy on July 31, 2019, 05:09:06 pm
Blender has been my main design tool for OBJ models I've been creating and selling.  It's a remarkably competent piece of software.


Do you have a store link? I love your renders.

Thank you!
I display my artwork on deviant art:  https://www.deviantart.com/search?q=masonspappy
The models I  sell are over at Turbosquid ( https://www.turbosquid.com/Search/Artists/lazaruslong ) and my handle there is Lazaruslong (which makes perfect since if you ever read anything by Robert Heinlein). Don't have a lot of items in there at the moment. I transferred some of my inventory to NWDA about 2 years ago, and pulled some other stuff out of TS because I just didn't the quality was good enough.  I'm s-l-o-w-l-y rebuild my TS inventory with TS-certified models because the certification helps get them noticed. But it's a huge pain and a straight-up learning curve to get certification.  Now that NWDA is closed I'll likely add some of those models back to the TS inventory.


Oh I just love that slay. Going to remember to pick that up. Looks great.