Does anyone else have issues with TG being slow about duplicating a single shader or more when you have lots of nested shaders? To note, I'm using Ctrl + D, not copy paste.
For example, I had the crater shaders inserted into the main node network to quickly test something on a bare planet, and duplicating shaders at this point seemed pretty much instant, but when I moved the shaders into internal node networks in a null shader, when I duplicate shaders in the main network it stops to think, and I get a "Inserting Nodes..." loading box at 25% for a moment.
Does it need to check all the shaders in the project or something to name itself? Or is there something else going on?