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General => Terragen Discussion => Topic started by: Hannes on November 01, 2021, 08:45:20 AM

Title: GI flicker with the path tracer.
Post by: Hannes on November 01, 2021, 08:45:20 AM
At the moment I'm trying to render another animation very similar to my "...and yet another sci fi scene..." scene, which was rendered with the path tracer as well.
I adjusted some shaders, moved the objects a bit, and animated the camera differently. There is no atmosphere involved, and the lighting I used is not much different from my previous scene.
In my first tests of the actual animation I encountered some really heavy flickering. There was no flicker at all in the other one. I created a GI cache file, but the flickering was still there. This is really weird.
So here is my question: are there any other reasons for GI flicker using the path tracer? I know, that if clouds are in the scene it might be a problem, but there's nothing.
Title: Re: GI flicker with the path tracer.
Post by: Hannes on November 01, 2021, 09:01:57 AM
OK, I might have solved the problem on my own. In the new scene I added some sort of neon tubes at the ceiling. I duplicated the tubes and gave the first set a luminosity of 6 to illuminate the interior. Since it looks weird to have a visible object with such a high luminosity I set it to invisible, and made the other one visible, but with a luminosity of 1. So I guess these two objects interferred with each other somehow, since they are at the exact same location, which was causing the problem I guess. So I unchecked the visible tubes' "visible to other rays". Seems to be working now. And fortunately the path tracer is not to blame...
Title: Re: GI flicker with the path tracer.
Post by: Dune on November 01, 2021, 09:13:42 AM
Good that you found it!
Title: Re: GI flicker with the path tracer.
Post by: Hannes on November 01, 2021, 09:38:07 AM
Indeed! Things like that can drive you crazy, when you think the problem is something different.
Title: Re: GI flicker with the path tracer.
Post by: WAS on November 01, 2021, 01:29:21 PM
I always scaled down my light emission objects just a hair so their meshes weren't intersecting. May also fix the issue without any other rendering tweaking.
Title: Re: GI flicker with the path tracer.
Post by: Hannes on November 01, 2021, 02:30:25 PM
Good idea!