Heightfield Generators appear to not be persistant. If I generate a heightfield, save and then close the file... when I open it again, it needs to be regenerated and is different than the original. Also if I export the heightfield as a .lws/.lwo, it immediately flattens.
Free version and Deep+ Animation on WindowsXP SP2.
QuoteIf I generate a heightfield, save and then close the file... when I open it again, it needs to be regenerated
expected behavior a.t.m.
Quoteand is different than the original
odd. can't confirm here.
QuoteAlso if I export the heightfield as a .lws/.lwo, it immediately flattens.
add .lwo exporter node in-between HFgenerator and HFshader,
generate export files (a pretty cool system with the grid of objects and the scene set-up imho),
heightfield bounding box disappears,
hf flattens leaving .lwo b-box, also flat.
click generate terrain, and it is generated w-in the .lwo box.
keep squashing those bugs! congrats.
I am experiencing the flattened terrains and can't tell from this thread if it is still a bug or if it is me.
Can anyone confirm how to export an lwo? Thank you.
Internally generated terrains must be re-generated every time you reload a .tgd. If you want to save the generated result right-click the heightfield generate node and Save As, specify a location and file name (be sure to add .ter as it doesn't do so on its own currently), then add a Heightfield Loader and load your outputted heightifeld. Re-save the .tgd and when you load it again in the future it should reference the saved heightfield.
To export a heightfield (not procedural) to LWO use a Heightfield Export LWO node which you can add from the Add Operator button in the Terrain layout, below the node list.
Thanks for your help. Visually the LWO node setup looked no different to what I was doing earlier, yet I ended up with a successful LWO which wasn't flat - anyway, I have it working now thanks to you.
Very much appreciated,