You never know when the next emergency will strike!
Just the other night, I was right in the middle of assembling my latest TG2 scene file. Then, out of nowhere, I realized the scene must be Science-Fictionalized ASAP - or else! Luckily, I had this clip file available and the problem was solved on the spot. That was a close call for sure... ;D
Many thanks to the other TG2 starfield pioneers. You showed it was possible, so I figured I'd make one of my own, some of which was based off of previous ideas. Its still a work in progress, but since I haven't had a chance to post or share in a while, I figured I'd go ahead and share this.
Below is a native render featuring this clip file. It renders quite fast. This one took just over 2 minutes at 1024x768, quality 1.0. TG2 is amazing yet again!
Be sure to click the image to see it fully sized. It is a starfield after all.
thnx mate!! i might make a night scene with this
Thanks moodflow. Added to my collection...
Thats great.
I´m feeling humble.
you made it lightyears closer to the galactic center than I did.
Just posted an image using Pachalmars´ sci-fi sky, but I´ll have to try yours also.
Best Regards, Jan
Just downloaded! 8)
Very well done!
When I import this clip file and render, I get large chunks of solid black in the sky. For example, in this render you can see a solid black piece on both the left and right sides. Any ideas why it doesn't render the full sky with stars?
Did you delete the native background?
Thanks
Thanks, downloading now.
This will be my first step to a night time scene :)
Thanks very much Moodflow, great starfield. ;)
"My God, it's full of stars!"
I just realized this is fully procedural. I had earlier thought it was made with image map =) Very nice job!
This looks v. good. But is there a tutorial on where and how to apply it?
"insert clipfile" from the menu and then delete the default background node so you dont have 2 overlapping eachother
Just insert it using File > Insert Clip file.
Click on the Objects tab and you should see it there (Background_1) along with the Planet, and the original Background.
You can now delete the original Background.
To make the starfield more visible do things like:
Decrease Bluesky Density; Darken Bluesky horizon colour; Reduce Haze and Bluesky Expiry height; and Reduce the height of the Ceiling.
Then just play with the parameters of the various nodes of the clip file like the Space Dust Colour/Amount/Breakup. The amount of Medium and Small Star Clumps is adjusted with the Colour Offset parameter. And the Colour Adjust shader adjusts the brightness of the stars.
Hope this helps.
John
Many thanks, Freelancah and Schmeerlap. I'll use it for backgrounds on my next GN. Maybe I can do the same for you sometime.