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General => Terragen Discussion => Topic started by: Alfamike on September 27, 2008, 05:13:00 am

Title: Wee bug in rock object maker.
Post by: Alfamike on September 27, 2008, 05:13:00 am
Hello guys,

I am using TG2TP5 build 1.9.99.1 (windows version).

TG becomes un-responsive when I delete the value in the rock object maker diameter input box (i.e. box becomes empty) or when I have a zero in there.

In my case the rock is a member of a population.

This is a reproducable crash.

Not a big problem, but can cause work to be lost.

Bye.

AM.
Title: Re: Wee bug in rock object maker.
Post by: Oshyan on September 30, 2008, 01:19:59 am
Thanks for the report. The rock object is actually very underdeveloped and may ultimately be removed since it is not particularly useful in comparison to the more developed state of the Fake Stones shader for example. Imported rocks tend to be a better solution if true, individual rocks are needed.

- Oshyan
Title: Re: Wee bug in rock object maker.
Post by: Alfamike on September 30, 2008, 06:08:31 am
Thanks Oshyan.

I'm trying to put some rocks in a distinct geometrical shape, i.e. distribution. With fake stones the problem is that at the edges (the fuzzy zone) of the distribution you will get rocks that are cut off for some part or look funny. I am trying to get a whole number of rocks within my boundaries. I found that impossible to do using fake stones.

Placing single objects is still quite cumbersome, so I was left with the TG rock population.

AM.
Title: Re: Wee bug in rock object maker.
Post by: rcallicotte on September 30, 2008, 08:51:38 am
This person makes some really good rock objects (and inexpensive) - http://www.runtimedna.com/mod/bcs/index.php?ViewProduct=2513&Start=37&vendor=Traveler

Title: Re: Wee bug in rock object maker.
Post by: Alfamike on September 30, 2008, 10:56:00 am
Quote from: calico on September 30, 2008, 08:51:38 am
This person makes some really good rock objects (and inexpensive) - http://www.runtimedna.com/mod/bcs/index.php?ViewProduct=2513&Start=37&vendor=Traveler




Yep, he/she does and the site has some great gallery and other stuff. Thanks.

AM.
Title: Re: Wee bug in rock object maker.
Post by: Matt on October 17, 2008, 08:16:51 pm
Thanks for reporting the bug. I've now fixed it.

Matt
Title: Re: Wee bug in rock object maker.
Post by: reck on October 21, 2008, 05:16:35 pm
Quote from: Alfamike on September 30, 2008, 06:08:31 am
Thanks Oshyan.

I'm trying to put some rocks in a distinct geometrical shape, i.e. distribution. With fake stones the problem is that at the edges (the fuzzy zone) of the distribution you will get rocks that are cut off for some part or look funny. I am trying to get a whole number of rocks within my boundaries. I found that impossible to do using fake stones.

Placing single objects is still quite cumbersome, so I was left with the TG rock population.

AM.


Sounds like your going to really benefit for the next release. Not only is the rock object fixed but you will also be able to position better because of the painter feature  :)
Title: Re: Wee bug in rock object maker.
Post by: Alfamike on October 30, 2008, 04:32:26 pm
Thanks, reck, looking forward to it.

AM.