I have a question that I'm sure is easy to answer, but I have completely ignored animation until now and I can find nothing on this. I have an animation I have already created. Now, how do I render the individual frames?
Answered my own question. Hope this helps. ;D
You might also consider creating a batch file to render each frame via TGDCLI. You can then reorder the frames that are rendered to get an idea of your animation before it's finished.
I render every 1/128, 1/64, 1/32 etc.... frame to build up a progressively smoother animation.
Thanks Ben. I'm on the new adventure of discovering animation in TG2. It's interesting. I need to setup a way to use batch files next as well as understand CHAN files, etc.
Try this: http://forums.planetside.co.uk/index.php?topic=4211.msg44441#msg44441 (http://forums.planetside.co.uk/index.php?topic=4211.msg44441#msg44441)
and source to do it in a UI is pointed to in a message two messages above this one.
Sensational. Thanks to you, neon22.
I'm reworking my own render farm database system for my own needs and will release it at a later date. As my focus is mainly on animations it won't be as useful for cropped renders. I use it mainly to resort the frame order into a progressive render, and spreading this across multiple computers so that a preview of the animation is built up as quickly as possible. It's a fairly low tech apporach but it's realtively effective.
I also incorporate the use of panormama tools for reprojecting the image and creating spherical panoramas on the fly (if required) and any other commandline tools that I end up using (ImageMagick, Arbaro to name a few).
And lastly, CHAN file conversion (e.g. TGS to CHAN) and some basic interpolation of key frames, although once again it will work mainly with existing data and converting it to a form ready for use with TG2. It's not intended to be a universal rendering tool but bits of it may be useful to others.
I'll be back and asking questions as I dig into this more. This is cool.