Planetside Software Forums

General => Terragen Discussion => Topic started by: MeltingIce on February 10, 2007, 02:56:04 PM

Title: Terragen 2 Contest
Post by: MeltingIce on February 10, 2007, 02:56:04 PM
I have started a Terragen 2 contest that I invite all of you to enter into.  Since many of us have agreed that we don't want the contest hosted by these forums, I have started the contest on the Designpaths forums.  Make sure to read all the rules, as they are very important.  The deadline for submitting an image is Feb 28th, 2007.  All the information can be found here (http://www.designpaths.com/forums/thread.php?sid=7816f72f43c5b284b27ecb99f116aea4&postid=107#post107)
Title: Re: Terragen 2 Contest
Post by: John2k6 on February 10, 2007, 03:22:04 PM
great :)
Title: Re: Terragen 2 Contest
Post by: MeltingIce on February 10, 2007, 04:19:58 PM
I was wondering if I could get this stickied.  The more users that participate, the better we will become as a community at Terragen 2.  I feel contests are the best ways to learn a new program because they push you to try new things and expand your knowledge.
Title: Re: Terragen 2 Contest
Post by: Rich on February 10, 2007, 05:06:01 PM
cool MeltingIce. I like that your contest is themed on terrain modification so that people can concentrate on one thing and really try pushing this aspect of the program, and i think many people will be able to enter since its not about how pretty you can make your clouds or whatnot...
Title: Re: Terragen 2 Contest
Post by: Angealus on February 10, 2007, 08:53:26 PM
So, one quick ?, no tweaks, not even quality, to anything but terrain correct?
Title: Re: Terragen 2 Contest
Post by: Angealus on February 10, 2007, 09:42:02 PM
Oh, objects????
Title: Re: Terragen 2 Contest
Post by: MeltingIce on February 10, 2007, 11:18:09 PM
Thats a good point, you can raise quality levels if you think you need it.  As for objects, I will allow them as well.
Title: Re: Terragen 2 Contest
Post by: Rich on February 11, 2007, 11:52:40 AM
what about people using DEMs, you should specify if it's allowed or not...
Title: Re: Terragen 2 Contest
Post by: MeltingIce on February 11, 2007, 12:38:18 PM
Haha its so hard to think of every little rule before starting a contest, I guess this is why I'm not going to be a lawyer :P
I'm going to have to say DEM's and MOLA files can't be used because I think the terrain should be completely original and not based off a set one.
Title: Re: Terragen 2 Contest
Post by: Will on February 11, 2007, 01:36:45 PM
Quote from: MeltingIce on February 11, 2007, 12:38:18 PM
Haha its so hard to think of every little rule before starting a contest, I guess this is why I'm not going to be a lawyer :P
I'm going to have to say DEM's and MOLA files can't be used because I think the terrain should be completely original and not based off a set one.

thats why I made the Community Challenge thread because 400 heads are better then one (in most cases that is). I agree though all terrian should be completely original.
Title: Re: Terragen 2 Contest
Post by: old_blaggard on February 11, 2007, 01:43:20 PM
This is an interesting contest - most of the other ones aren't this specific in terms of what area to focus on.
Title: Re: Terragen 2 Contest
Post by: MeltingIce on February 11, 2007, 01:45:38 PM
Yea, my rational behind this though is that many people are still deep in the process of learning TG2.  I figured that making the contest focus in on one aspect of the program would help people push themselves to become better at that certain area.  If this were just a general "make the best render" contest, people wouldn't learn as much.  This contest is really more a learning opportunity than anything, but with a prize for motivation :P
Title: Re: Terragen 2 Contest
Post by: Will on February 11, 2007, 01:47:21 PM
Oh and MeltingIce are we posting here or on the PATHs Message board?
Title: Re: Terragen 2 Contest
Post by: old_blaggard on February 11, 2007, 01:51:26 PM
I'm guessing that you should post on the Path's message board instead of here, because the contest is taking place over there.  I'm all for the contest, but I don't think we should necessarily tie it to these forums.
Title: Re: Terragen 2 Contest
Post by: MeltingIce on February 11, 2007, 01:52:58 PM
Quote from: old_blaggard on February 11, 2007, 01:51:26 PM
I'm all for the contest, but I don't think we should necessarily tie it to these forums.
Yea, a lot of people felt that way, so everything should be posted on the PATHS forums  ;)
Title: Re: Terragen 2 Contest
Post by: Lucio on February 11, 2007, 07:55:02 PM
Good idea

I'll gladly take a look to the resulting works
Title: Re: Terragen 2 Contest
Post by: Will on February 12, 2007, 04:27:55 AM
bump (so everyone knows)
Title: Re: Terragen 2 Contest
Post by: Oshyan on February 12, 2007, 10:52:53 PM
Topic has been stickied. Good luck everyone! :)

- Oshyan
Title: Re: Terragen 2 Contest
Post by: Will on February 13, 2007, 05:21:34 AM
Thanks Oyshan  :)

regards,

Will
Title: Re: Terragen 2 Contest
Post by: rcallicotte on February 13, 2007, 08:35:39 AM
Can we use the rock, grass, TGO objects provided in Terragen?
Title: Re: Terragen 2 Contest
Post by: MeltingIce on February 13, 2007, 12:02:46 PM
Yes, the use of objects are allowed.

Thanks for the sticky Oshyan :D
Title: Re: Terragen 2 Contest
Post by: Will on February 15, 2007, 08:52:07 PM
Hmm just wondering but howmany now are currently trying their hand at this?

regards,

Will
Title: Re: Terragen 2 Contest
Post by: dhavalmistry on February 15, 2007, 08:54:17 PM
it aint me....that I can say....that doesnt mean I wont try...see if I come up with something....
Title: Re: Terragen 2 Contest
Post by: old_blaggard on February 15, 2007, 09:28:29 PM
I honestly don't have time, considering my busy schedule and the fact that testing the program and running/entering the contests over at ashundar have priority (no offense, MeltingIce :P).
Title: Re: Terragen 2 Contest
Post by: MeltingIce on February 16, 2007, 01:24:41 AM
Quote from: old_blaggard on February 15, 2007, 09:28:29 PM
I honestly don't have time, considering my busy schedule and the fact that testing the program and running/entering the contests over at ashundar have priority (no offense, MeltingIce :P).
None taken, do you think I should extend the deadline of mine?
Title: Re: Terragen 2 Contest
Post by: old_blaggard on February 16, 2007, 11:50:01 AM
Naw, a monthly contest is already pretty long... I just don't have time this month ;).
Title: Re: Terragen 2 Contest
Post by: Will on February 16, 2007, 06:40:49 PM
do we need an atmosphere? or can I give you a reder without one (like most of my shots it will be from space)

regards.

Will
Title: Re: Terragen 2 Contest
Post by: MeltingIce on February 17, 2007, 01:39:18 AM
Quote from: Will on February 16, 2007, 06:40:49 PM
do we need an atmosphere? or can I give you a reder without one (like most of my shots it will be from space)

regards.

Will
Haha you don't need one at all.  Your planet will still have an atmosphere if you look at it from space though, unless you completely remove it  :P
Title: Re: Terragen 2 Contest
Post by: Will on February 17, 2007, 08:19:31 AM
Becuase mine is off right now, I'm thiking of uploading that New Born Planet render or some variation of it when I finally finish the project.

Regards,

Will
Title: Re: Terragen 2 Contest
Post by: MeltingIce on February 20, 2007, 10:38:49 AM
Just reminding everyone that there is a week and 2 days left in the contest.  Everyone needs to upload their render to the designpaths forums before the deadline comes (March 1st) if they want to be in the contest.
Title: Re: Terragen 2 Contest
Post by: Angealus on February 20, 2007, 04:13:55 PM
Good ;D that gives me day and half to design and 3 to render. Looking forward to this. 8)
Title: Re: Terragen 2 Contest
Post by: MeltingIce on February 20, 2007, 04:26:58 PM
Quote from: Angealus on February 20, 2007, 04:13:55 PM
Good ;D that gives me day and half to design and 3 to render. Looking forward to this. 8)
Looking forward to your render  ;)
Title: Re: Terragen 2 Contest
Post by: dhavalmistry on February 21, 2007, 12:58:39 AM
has anybody submitted anything to this contest, cuz I dont see anything on the forum...or is it we dont get to see any entries untill contest is over???.....
Title: Re: Terragen 2 Contest
Post by: MeltingIce on February 21, 2007, 01:20:57 AM
So far no one has submitted anything lol.  I'm hoping submissions are going to start coming in soon though.
Title: Re: Terragen 2 Contest
Post by: Will on February 21, 2007, 07:54:08 PM
I'll put mine in soon.

Regards,

Will
Title: Re: Terragen 2 Contest
Post by: Tangled-Universe on February 22, 2007, 10:55:03 AM
I'm also working on a scene, hope to post it asap :)

Martin
Title: Re: Terragen 2 Contest
Post by: Will on February 23, 2007, 12:43:06 PM
neat, I can't wait to see what people come up with!


Regards,

Will
Title: Re: Terragen 2 Contest
Post by: MeltingIce on February 23, 2007, 02:26:09 PM
What the hell... are the designpaths forums down for anyone else too?
Title: Re: Terragen 2 Contest
Post by: Will on February 23, 2007, 02:27:48 PM
yea for me, they were up about twenty minutes ago though.

Regards,

Will
Title: Re: Terragen 2 Contest
Post by: MeltingIce on February 23, 2007, 02:30:48 PM
I think my MySQL server is down, I'm checking into it now.
Title: Re: Terragen 2 Contest
Post by: Will on February 23, 2007, 06:10:39 PM
I just uploaded my entry  ;D (yay!)


Regards,

Will
Title: Re: Terragen 2 Contest
Post by: MeltingIce on February 23, 2007, 07:25:52 PM
Quote from: Will on February 23, 2007, 06:10:39 PM
I just uploaded my entry  ;D (yay!)


Regards,

Will
Yea I just saw, yay!
Title: Re: Terragen 2 Contest
Post by: Will on February 23, 2007, 07:30:06 PM
I wish I could get a larger render though because in the orginal you can't really see the detail and enlarging it doen't help much. oj well where is everybody else huh the deadline is aproching!

Regards,

Will
Title: Re: Terragen 2 Contest
Post by: MeltingIce on February 25, 2007, 08:24:41 PM
Will, you now have competition!  A 2nd entry was submitted today  :P
Title: Re: Terragen 2 Contest
Post by: Will on February 26, 2007, 04:58:56 AM
finally, I was getting worried.

Regards,

Will
Title: Re: Terragen 2 Contest
Post by: MeltingIce on February 26, 2007, 06:58:47 AM
Quote from: Will on February 26, 2007, 04:58:56 AM
finally, I was getting worried.

Regards,

Will
You and me both lol.  Now submit more everyone!!!
Title: Re: Terragen 2 Contest
Post by: rcallicotte on February 26, 2007, 09:33:26 AM
I'm still working on mine.

:-X
Title: Re: Terragen 2 Contest
Post by: DeathTwister on February 26, 2007, 09:49:38 AM
Hay all, I take it that the new entry was mine that was added?  I can't find it anywhare so I am hoping it was my entry  /smiles...... I did not touch Sky, camera like you stated we were not supposed to do, which was harder then you would think /winks.....If I didn't get it right and uploaded to the comp would someone let me know? hahahahahahahaha
DeathTwister
Title: Re: Terragen 2 Contest
Post by: MeltingIce on February 26, 2007, 11:29:02 AM
Actually, you were allowed to move the camera.  Not quite sure where you read that you couldn't  :-\

I actually even said as a hint: "Since we are looking at your terrain through a single camera, make sure that the camera has a good (and interesting!) point of view. You can be very close to the terrain, or even in space. You decide!"

But your entry is submitted correctly, so you're fine there.
Title: Re: Terragen 2 Contest
Post by: Will on February 26, 2007, 02:58:59 PM
Quote from: calico on February 26, 2007, 09:33:26 AM
I'm still working on mine.

:-X

2 days! The pressure is on!


Regards,

Will
Title: Re: Terragen 2 Contest
Post by: rcallicotte on February 27, 2007, 08:57:15 AM
This might be a little late, but it seems to me we addressed this question in the beginning - can we add textures using bitmaps?  It is all part of the "change the terrain" deal, right?  I'm talking about using textures in the surface shaders, fake stone shaders, etc.

This only seems appropriate to me, but if it is outside of the scope of this contest, let me know.   :P
Title: Re: Terragen 2 Contest
Post by: MeltingIce on February 27, 2007, 11:17:29 AM
Thats fine, you can texture the terrain however you want  ;)
Title: Re: Terragen 2 Contest
Post by: rcallicotte on February 27, 2007, 11:24:43 AM
BRILLIANT!!!
Title: Re: Terragen 2 Contest
Post by: DeathTwister on February 28, 2007, 09:26:28 AM
Brother Melt, /smiles.......

So where do we go to vote? and there were only 3 entries?  bummer, but makes it easier to win I guess hehehe but I don't mind loosing hahahaha rotfl.

DT 8)
Title: Re: Terragen 2 Contest
Post by: MeltingIce on February 28, 2007, 11:40:22 AM
I will make a new topic in the Official Contests section of the forum with the title "Terragen 2 Terrain Contest Voting" and I will copy all the entries into there.  The contest ends tonight at midnight EST though, so everyone still has today to get your entry in!
Title: Re: Terragen 2 Contest
Post by: rcallicotte on February 28, 2007, 10:41:20 PM
I'm still rendering and it's 9:45 CST, which means 10:45 EST.  I'm not sure it will finish rendering before midnight EST.  Would anyone venture to say the finished product could be a few minutes after?  If not, I'll understand.  Just didn't think the render would still be going, of course.
Title: Re: Terragen 2 Contest
Post by: MeltingIce on February 28, 2007, 11:29:24 PM
Thats fine since I know you've been working on the render, just PM it to me either on these forums or the designpaths forums and I will add it to the voting thread.
Title: Re: Terragen 2 Contest
Post by: MeltingIce on March 01, 2007, 12:12:39 AM
VOTING HAS STARTED!!

Go here (http://forums.designpaths.com/thread.php?threadid=45&sid=) to place your vote  ;D
Title: Re: Terragen 2 Contest
Post by: dhavalmistry on March 01, 2007, 01:38:08 AM
Do I have to register to vote??
Title: Re: Terragen 2 Contest
Post by: MeltingIce on March 01, 2007, 02:00:35 AM
Yea I believe so now that I think about it.  Doesn't take long though.
Title: Re: Terragen 2 Contest
Post by: Kevin F on March 01, 2007, 03:08:15 AM
well I sent my entry in last night three times at around 10.30 pm to 11.00pm GMT and  nothing appeared.
I'll keep it for the next contest if there's enough interest and the subject suits.
Regards
Kevin.
Title: Re: Terragen 2 Contest
Post by: rcallicotte on March 01, 2007, 06:46:22 AM
I got it in just befoe midnight.   :P

And why aren't people submitting something for the contest?  Wow.  I expected a lot more entries.


Quote from: MeltingIce on February 28, 2007, 11:29:24 PM
Thats fine since I know you've been working on the render, just PM it to me either on these forums or the designpaths forums and I will add it to the voting thread.
Title: Re: Terragen 2 Contest
Post by: MeltingIce on March 01, 2007, 07:04:44 AM
Quote from: Kevin F on March 01, 2007, 03:08:15 AM
well I sent my entry in last night three times at around 10.30 pm to 11.00pm GMT and  nothing appeared.
I'll keep it for the next contest if there's enough interest and the subject suits.
Regards
Kevin.
Upload your entry here (http://imagehost.meltingice.net) and PM me the direct link, and I can add your render to the thread.  The sooner the better.
Title: Re: Terragen 2 Contest
Post by: Kevin F on March 01, 2007, 09:06:17 AM
Thanks Melting Ice. Just done it. Title "light at the end of the tunnel".
What does PM me mean?
Regards
Kevin
Title: Re: Terragen 2 Contest
Post by: old_blaggard on March 01, 2007, 10:44:28 AM
PM means "Private Message."
Title: Re: Terragen 2 Contest
Post by: Kevin F on March 01, 2007, 11:51:02 AM
Thanks old blaggard, I thought it might be but hoped it wasn't - yet more ruination of the language! message is a noun not a verb!
Kevin.
Title: Re: Terragen 2 Contest
Post by: MeltingIce on March 01, 2007, 12:44:48 PM
Quote from: Kevin F on March 01, 2007, 11:51:02 AM
Thanks old blaggard, I thought it might be but hoped it wasn't - yet more ruination of the language! message is a noun not a verb!
Kevin.
Trust me, I know that  :P  My grammar is normally very good but on the internet I like to take shortcuts so that I don't have to type as much.  Are you going to email me the render?  I got your email but I need a render to enter into the contest for you.  Is it done rendering yet?  If not, then how much longer will it take?  If it's easier for you, just email me your render.
Title: Re: Terragen 2 Contest
Post by: Kevin F on March 01, 2007, 02:38:27 PM
Melting Ice ,
I sent the image earlier to the link you gave. See earlier post.
I'll email as well.
Kevin.
sheesh what a hassel!
Title: Re: Terragen 2 Contest
Post by: MeltingIce on March 01, 2007, 04:03:10 PM
Quote from: Kevin F on March 01, 2007, 02:38:27 PM
Melting Ice ,
I sent the image earlier to the link you gave. See earlier post.
I'll email as well.
Kevin.
sheesh what a hassel!
Ohh I see what you did.  You forgot to include the url to the image itself :P
It's ok though I can just get it via FTP.  I just added it to the thread, so you're good to go  ;)
Title: Re: Terragen 2 Contest
Post by: dhavalmistry on March 16, 2007, 09:55:39 AM
so...when is the next contest???....
Title: Re: Terragen 2 Contest
Post by: MeltingIce on March 17, 2007, 12:25:10 PM
I could start up a new contest today if anyone wants me to.
Title: Re: Terragen 2 Contest
Post by: dhavalmistry on March 18, 2007, 10:15:05 PM
sure...I have a suggestion.....

how about recreating this image (of course without the waves)

http://rapidshare.com/files/21717211/60565_poster2000.jpg

or something easier so that people who are new to TG2 can also participate (In other words get larger audience than last time)
Title: Re: Terragen 2 Contest
Post by: MeltingIce on March 19, 2007, 09:21:06 PM
Thats a pretty sweet photo, but I'm wondering how many people will be able to do it.  Luckily the palm tree is a publicly available model, so there won't be any issues there.  I'd like to hear some feedback on this one from other people if possible.
Title: Re: Terragen 2 Contest
Post by: dhavalmistry on March 20, 2007, 12:51:43 AM
Obviously you wont be able to create something exactly like the photo.....but something similar would be good....

for example: a palm tree sticking out from right side and the sun should also be on the same side (right hand side) at very low elevation....

maybe colour and water can be different and of course no post work, not even lens flare...

besides...wouldnt the contest be about how close you can get to the photo and HOW??
Title: Re: Terragen 2 Contest
Post by: Will on March 20, 2007, 06:18:17 AM
maybe a cloud or orbital render contest, since the last was terrein.

Regards,

Will
Title: Re: Terragen 2 Contest
Post by: MeltingIce on March 20, 2007, 10:38:43 AM
Orbital render could work, but I'm still hesitant to do a cloud contest because they can take so damn long to render right now.  I'm saving that one for later.  I think I might go orbital render first, then try a photo matching contest when that one is done.  I'll see if I get time to write up the rules for the contest and the thread later today.
Title: Re: Terragen 2 Contest
Post by: DeathTwister on March 21, 2007, 07:02:28 PM
Brother Melt,

I think we should have a wave compition myself.  And the top 3 winners share how they got thier effects? I think that would be a killer compitition and that way we could also learn more about the shaders and how they work with water more.
  I saw some of the waves you made in that post and I thought ya did real good, and I am going to play more in that area myself over the next month.  Anyway just an idea for a good compitition.  OOH and no animation for that one /winks, not sure we could diop it if we did have full version yet anyway.

DT
Title: Re: Terragen 2 Contest
Post by: MeltingIce on March 21, 2007, 10:34:20 PM
That would be a good competition, but I'm not sure how many people would participate in it due to its level of difficulty.  I think I'm going to go with the orbital render contest first.
Title: Re: Terragen 2 Contest
Post by: DeathTwister on March 22, 2007, 12:18:12 PM
Hay brother MeltingIce,

Hehehehehe as you said that one is a hard one and I agree but Wow could it be a hot one for us to have fun with, so I am going to get a head start on that one before hand hahahahaha, due to the fact I am a artist/not programmer and I am llot slower then most in some areas of understanding.  But OMG I love what you posted Melt on the waves yourself, and more then anything it looks like I just need the time to Tweak, think, tweak, think, tweak, go for bike ride, think, tweak, maybe one day I figure it our ROTFGL hahahahaha. Don't need to animate it for now, single shots will make me bones happy for now in the short run. Like the one you posted on thforums with a single frame.

OK, let us know when the rules are up for the orbital render contest comp ifen ya would, and I talk with ya'll soon /winks.

DeathTwister 8)
Title: Re: Terragen 2 Contest
Post by: dhavalmistry on March 25, 2007, 12:19:48 AM
ya orbital render contest sounds like a good idea too...easy to render, faster to make them....just using external objects should not be allowed.....
Title: Re: Terragen 2 Contest
Post by: MeltingIce on March 25, 2007, 11:46:37 PM
I am going to wait until April 1st to start the contest if thats ok with everyone.  I'm pretty busy now and that will give me some time to get everything together.  Also makes the end date a lot easier to remember :P
Title: Re: Terragen 2 Contest
Post by: dhavalmistry on March 25, 2007, 11:56:52 PM
sounds good....
Title: Re: Terragen 2 Contest
Post by: old_blaggard on March 25, 2007, 11:58:05 PM
Sounds good.  For those who just can't wait, there are currently three contests going on over at Ashundar.
Title: Re: Terragen 2 Contest
Post by: dhavalmistry on March 26, 2007, 12:11:04 AM
contests over Ashundar are not for novice like me (no offense)
Title: Re: Terragen 2 Contest
Post by: old_blaggard on March 26, 2007, 01:21:42 AM
No offense taken ;).  They actually aren't very competative right now - the community as a whole has slowed down on the posting and are still trying to get their heads wrapped around TG2 just like everyone else.
Title: Re: Terragen 2 Contest
Post by: MeltingIce on April 01, 2007, 06:06:47 PM
The orbital render contest is now up!  Make sure to read all of the rules and don't hesitate to ask if anything is ambiguous.  This contest is much easier than the last one, so I'm hoping to get more entries this time.  I think I will have a shot at it as well for that matter  ;D  Here's a link to the contest thread: http://forums.designpaths.com/thread.php?threadid=52&sid=040f111b23821251f7479070cb8f7a53
Title: Re: Terragen 2 Contest
Post by: dhavalmistry on April 01, 2007, 11:30:14 PM
when is the deadline??

**EDIT**

my bad....found it
Title: Re: Terragen 2 Contest
Post by: DiscoBall on April 09, 2007, 01:34:05 AM
This is going to be F-U-N ;)
Title: Re: Terragen 2 Contest
Post by: dhavalmistry on April 09, 2007, 11:38:30 PM
hey meltingice, I have a question...does the render HAS to be in 4:3 aspect ratio???....or it can be anything? and is the use of external 3d models allowed???
Title: Re: Terragen 2 Contest
Post by: rcallicotte on April 10, 2007, 11:15:23 AM
This is good to hear.  The more I get into this program, the less I post here.  At least this is true lately.


Quote from: old_blaggard on March 26, 2007, 01:21:42 AM
No offense taken ;).  They actually aren't very competative right now - the community as a whole has slowed down on the posting and are still trying to get their heads wrapped around TG2 just like everyone else.
Title: Re: Terragen 2 Contest
Post by: MeltingIce on April 10, 2007, 07:32:44 PM
Quote from: dhavalmistry on April 09, 2007, 11:38:30 PM
hey meltingice, I have a question...does the render HAS to be in 4:3 aspect ratio???....or it can be anything? and is the use of external 3d models allowed???
Nah the render can be any dimension you want, I guess 640x480 is more of a guideline.  Basically just make sure the render is big enough to see clearly.  External 3d models are allowed, I'm pretty sure I said that one in the rules  :P
Title: Re: Terragen 2 Contest
Post by: Will on April 11, 2007, 08:08:24 PM
Man I need to finish mine before I go to russia so I don't miss the deadline!

Regards,

Will
Title: Re: Terragen 2 Contest
Post by: MeltingIce on April 11, 2007, 10:40:33 PM
Quote from: Will on April 11, 2007, 08:08:24 PM
Man I need to finish mine before I go to russia so I don't miss the deadline!

Regards,

Will
In soviet Russia, terragen renders you!



Ok sorry i had to
Title: Re: Terragen 2 Contest
Post by: DiscoBall on April 12, 2007, 02:25:16 AM
Hahahaha :P
That Family Guy episode was funny, VERY funny :P
Title: Re: Terragen 2 Contest
Post by: Will on April 12, 2007, 04:22:20 AM
Haha, very nice. Да, в советской России Terragen отдает Вам!  ;)

Man I really wish I could bring a russian to english translator with me I'm going to bucher their langauge.

Regards,

Will
Title: Re: Terragen 2 Contest
Post by: DeathTwister on April 12, 2007, 09:00:32 AM
Hay guys,

  I am having a bit of a problem with my main planet.  I made mountains and put in a huge lake/ocean and then I am looking down on it and it looks like crap, as the water Ain't working at all from space, looks great in normal mode sucks out here in space.

I went down to the serface of the planet to see why it looked so bad and It looks fantastic and I am rendering a scene on the planet itself now, but I have not figured out how to get it to look like a KEWL Planet from space, that is a horse of another color.  Do we have to map it like we would in 3D Max? or do we create a world and have it seen the way it is? that would be my choice, but I haven't gotten even close yet I don't think.

  So my Questain is, any Tutorials on making Planets from space yet? I have not seen any, but that don't mean they have not been done?????????

Need Tut bad here for me guys I kinda ran into a brick wall.  Thanks for the help you guys I know someone has the answer /smiles....

DeathTwister
Title: Re: Terragen 2 Contest
Post by: Oshyan on April 12, 2007, 01:42:03 PM
DT, if you can be more specific, or better yet post an example of the problem you're having, we'd be much better able to help you. It's hard to give much advice when the only description of the problem is "aint working" and "sucks". ;)

- Oshyan
Title: Re: Terragen 2 Contest
Post by: Will on April 12, 2007, 02:52:11 PM
If I ever finsih my tutorial on planets there will be one. but here s breif explination on two ways to do it.

1: Use a power fractle and make the size really really big then ajust and add other nodes till your content.
2: use the planet shader and edit those setting till your content.

Now on to the atmo, dpeending on what you want for a look you can play with the atmosphere settings which are pretty self discriptive the clouds on the other hand can be a bit tricky (espacshally if your far away from the planet or at a weird angle) for more realistic cloud systems go into the cloud's fractel and make the setting really large (just move the feature scale alll th way over and make the lead in scale somthing simular)


I can go into much more detial in any of the areas if you want.

Regards,

Will
Title: Re: Terragen 2 Contest
Post by: DeathTwister on April 12, 2007, 04:45:04 PM
Hi again guys,

  Haha I was planning on posting some shots, but I wanted to finish some renders first, then do a couple of low polly renders, but this will do for a start I gues /winks.
OK, What I want in a planet should look more like what Rich2 did when he uploaded yesterday/today's image he did with the planet in the sky in his background that he posted on renderosity.com:
http://www.renderosity.com/mod/gallery/index.php?image_id=1420944 (http://www.renderosity.com/mod/gallery/index.php?image_id=1420944)

Only I want to have it a bit different of course.  But looks like he is on to what I am after I think. My problem is all I have been able to do is get the dang planet to look like:

(http://www.theatomizer.com/postedImages/PlanetaryOrbit_Prob.jpg)

As you can see my planet sucks big time and I tried to get the terrain to get bigger, but I have to go through it again and see what you were talking about Will.  I went down to planet serface with the camera and had a great scene already done hahaha, and am rendering that atm as a side trip since it came out nice, but it's not even close as to the actual Orbital render qas a planet in space right now.

Maybe we can get Rich2 to share his secret with his planet some????? /smiles, and I hope he is watching this post by the way haha. And no matter what I did to the water, I could not get it to show at all, not to mention have it go around the planet as a world body of water and have Island and landmasses showing like if we really were up in space.

Does that help some guys on what I am trying to achive?  The rest is secret until the voting /winks, all the goodies I will bring in after I get the fracking basics wired hahahaha. I would imagine that we are all in wanting this info as a rule of thumb?  This has only been the second time I kinda got stumped here with mapping so far, the rest is pretty simple in some ways, but this one got me good.

DeathTwister
Title: Re: Terragen 2 Contest
Post by: Will on April 12, 2007, 05:01:27 PM
how are trying to get the water by the way? If its using the ocean thing on the planet shader you need to crank it way up to raise the water lvl. and did you use a alpine fractle for your terrien?

Regards,

Will
Title: Re: Terragen 2 Contest
Post by: child@play on April 12, 2007, 05:07:57 PM
looks like a voronoi-terrain, since i'm by no means familiar with that (and funtions in general :D ), i can only guess that you'd need to adjust the scale constants. to get water to a certain level on planet-scale you could try feeding the water into a distribution shader, dunno if that works out tho. that's why i have no water in my image, hehehe
Title: Re: Terragen 2 Contest
Post by: Will on April 12, 2007, 05:13:01 PM
you know more about the functins them me man I just assumed becuase I was playing around with one earlyer and it kinda looked like that.

Regards,

Will
Title: Re: Terragen 2 Contest
Post by: Oshyan on April 12, 2007, 05:33:12 PM
I think that looks kind of cool actually DT. ;)

I would avoid use of the Planetary Shader at this time. It's just not very flexible.

Changing the scale of your terrain depends heavily on what you're using to create it. Someone else mentioned voronoi, which looks like it might be right. It might also be an Alpine Shader. Either way you need to increase the Lead-in Scale and Feature Scale proportionally. Use really large values for both and you'll get much larger overall terrain features. However I recommend that rather than adjusting your base terrain function you instead add a Blend Shader (a Power Fractal will do) with those larger feature and lead-in scales and this will help break up your terrain a bit more with large-scale features while also preserving the smaller mountains and whatnot.

To create an ocean you should use a Water or Reflective shader, usually confined by altitude to lower areas. Don't try using the "lake" object - as its name implies it's not for global bodies of water, only for confined lakes. The best way to do this and achieve color as well is just to use a Surface Layer, restrict by altitude with its built-in settings, and set its color to a dark blue or black. Then add the Water or Reflective Shader as a child of this layer.

Of course this means you need large, low-lying areas across your entire planet to get proper water distribution using height restriction. You can use the "Adjust Coastline" settings in the Displacement tab of a Power Fractal to create these. Enable Adjust Coastline and then tinker with the Coastline Altitude and Smoothing to get the result you want. Then when you apply a reflective or water texture by height as above you'll be able to restrict it to these low areas you've created.

That should give you some good directions to go in...

- Oshyan
Title: Re: Terragen 2 Contest
Post by: Will on April 12, 2007, 05:35:37 PM
just a word about the alpine shader on a plantary scale: it distorts, or at least for me it did.

Regards,

Will
Title: Re: Terragen 2 Contest
Post by: DeathTwister on April 12, 2007, 06:19:17 PM
Hehe yup,

  that veronie was the alpine fractal /smiles.... Glad you liked it Oshyan I sure didn't  ;D but dat OK, ya'll gave me a direction to go in now and I hadn't thought about the water/lake shader as was trying to get it to go around the dang planet as a very big lake hahaha /winks. (A light goes on in the madman artists head)

  So I have a direction to go now and think I can piece it toegther more.  I still want to talk with Rich2 as well on what he did, as I thought whathe did was awesome, and then get on with it.  KK guys thanks for the insght and lets see what I can come up with. Ya'll gave me the  ideas I needed.

DT
Title: Re: Terragen 2 Contest
Post by: MeltingIce on April 17, 2007, 07:00:28 AM
This is a friendly reminder that you have just under 2 weeks now to complete your render.  We also only have one entry, so some more would be nice  :P.
Title: Re: Terragen 2 Contest
Post by: Will on April 17, 2007, 07:36:52 AM
I'm working on, I have two day remember!...I can pull it off 8)

Regards,

Will
Title: Re: Terragen 2 Contest
Post by: DeathTwister on April 17, 2007, 09:15:48 AM
Hay Brother MIce,

  Yup I am working on mine and wanted to post and say thanks guys for the help so far on getting me in the right direction on planet building, mainly Brother Oshyan /bows thanks man /smiles.

  OK, I started making my changes and I went to far hahaha rotfl lolol, and I got a planet that had black holes in it, and while it could be cool as an effect for a planet under attack? it was not what I wanted.  Here is the screen, I got a good laugh, so thought you guys would as well:
(http://www.theatomizer.com/postedImages/PlanetaryOrbit_Prob2.jpg)

So then I sat down and started Tweaking like a mother Fo, and finally got the planet under my control much better as you can see in this shot here:
(http://www.theatomizer.com/postedImages/Orbit.jpg)

  Heheh no more black hole.  Ok, so if anyone is in need of help as well or needs to take a look at this file I can post it to this point if anyone is in need of it.  Took me a couple of days of tweaking in my spare time so it was not easy, for me anyway hahaha /smiles.

  Oh also I had taken the camera down to the 1800m and took a shot to see what it looked like on the service? and I got those darn anamolies again from the way the rendering breaks up the render again  :'( :'( :'(
I hope it gets fixed in the next updated version.  I photoshoped it to post, but hay, in the render window and in the low rendering I did of it, it looked great, just happened when I did a hi rez render at the end. Here is what I mean: 
(http://www.theatomizer.com/postedImages/RenderControlAnomaly.jpg)

Posting this here since it was all kind of the same project.  OK, I think I can get my stuff ready before the deadlines and rendered, and most of what I need to do now is in Max and XSI as well as move all this around so it is different again /winks, so unless someone needs this base file? I am good to go /smiles and thanks again to all that helped me get on the right track, you are all awesome in my book.

DeathTwister ::) ;D :D ;)
Title: Re: Terragen 2 Contest
Post by: Will on April 17, 2007, 10:05:45 AM
neat, yea the black hole issue happen a lot with large displacment of the terrien (whether it be a crator or a ridge or otherwise) wierd fine render error there too. I'm sticking to a more standard planet render for mine since I don't have much time to fool around with nodes and stuff I'll post it tomorrow most liekly.

Regards,
Will
Title: Re: Terragen 2 Contest
Post by: nvseal on April 17, 2007, 10:44:59 AM
A quick question, do we have to have stars in our render or can we leave stars out and leave the planet as the only focus?
Title: Re: Terragen 2 Contest
Post by: Will on April 17, 2007, 10:49:29 AM
I doubt you do its all about creativity so you can do what ever you like.

Regards,

Will
Title: Re: Terragen 2 Contest
Post by: MeltingIce on April 17, 2007, 11:15:24 AM
Quote from: nvseal on April 17, 2007, 10:44:59 AM
A quick question, do we have to have stars in our render or can we leave stars out and leave the planet as the only focus?
Stars are optional, especially since they are not built into Terragen 2.  Only major requirement is that the camera is in space  ;)
Title: Re: Terragen 2 Contest
Post by: DeathTwister on April 17, 2007, 11:15:15 PM
Hay all,

  2 things, first I will upload some star maps on our http://texturesource.org (http://texturesource.org) website here tomorrow or next day.  Haven't been there in a couple of weeks but I think it is still working hahahaha lolol.
  I have to go to town tomorrow and not sure if I get back in time and how tired I will be to upload files and remember, but I will upload about 10 or so by Thursday if people need some on the fly to help with the comp. /smiles... besides the one that was donated here, I thought I could help as well, I have over 100 or so /winks, I think I can share some.

OK and second is I have a curious question I hope I can get an answer for?
I want to make some glowing /star drive effects on the back of a space ship and there ain't no way we can import in a particle system that would work for that kind of effect.  So my questain is, if I made a mesh (Oval) or something with a transparency on it, and then add a atmosphere or some other effect, maybe get the engine to look like it is running? or should I can that idea?  I am pretty sure a oval sticking out the back end of a ship would look kinda gay ROTFL no offence if it can be seen, but I am not sure on how to go about this. But if I could make it invisable, then add a effect on it, then maybe I could get a kinda stardrive effect, i was hoping anyway, unless there is a better way???

  Any ideas?, the clock is ticking and I have one more effect I need to figure out or can t idea until another compotition. And I did think it was a good question to ask since I have seen no one do it yet that I know of.

DT
Title: Re: Terragen 2 Contest
Post by: DiscoBall on April 18, 2007, 07:15:30 AM
Quote from: DeathTwister on April 17, 2007, 11:15:15 PM
Hay all,

  2 things, first I will upload some star maps on our http://texturesource.org (http://texturesource.org) website here tomorrow or next day.  Haven't been there in a couple of weeks but I think it is still working hahahaha lolol.
  I have to go to town tomorrow and not sure if I get back in time and how tired I will be to upload files and remember, but I will upload about 10 or so by Thursday if people need some on the fly to help with the comp. /smiles... besides the one that was donated here, I thought I could help as well, I have over 100 or so /winks, I think I can share some.

OK and second is I have a curious question I hope I can get an answer for?
I want to make some glowing /star drive effects on the back of a space ship and there ain't no way we can import in a particle system that would work for that kind of effect.  So my questain is, if I made a mesh (Oval) or something with a transparency on it, and then add a atmosphere or some other effect, maybe get the engine to look like it is running? or should I can that idea?  I am pretty sure a oval sticking out the back end of a ship would look kinda gay ROTFL no offence if it can be seen, but I am not sure on how to go about this. But if I could make it invisable, then add a effect on it, then maybe I could get a kinda stardrive effect, i was hoping anyway, unless there is a better way???

  Any ideas?, the clock is ticking and I have one more effect I need to figure out or can t idea until another compotition. And I did think it was a good question to ask since I have seen no one do it yet that I know of.

DT

Make a light source (the 'oval') and position it to your stardrive/warp engine place. Make the light source 'not seen', then tweak the strength up real high. The place will look like it's glowing. Does that help?

It's just an easy workaround, heh ;)
Title: Re: Terragen 2 Contest
Post by: DeathTwister on April 18, 2007, 11:06:03 AM
Hay guys,

 
QuoteMake a light source (the 'oval') and position it to your stardrive/warp engine place. Make the light source 'not seen', then tweak the strength up real high. The place will look like it's glowing. Does that help?

Yup yup pretty much what I figured, but before I spent time on it, I wanted to make sure I was going in the right direction so as not to lose time before the end of the deadline /smiles. And I do think it will be easier for placement to bring the mesh in with the model, then change the texture and make it like you say, then add a shader to it for the glow effect/lightsource.  Haha now all I have to do is actually figure out how to execute it /smiles, there in lies the rub I am sure hahahaha.

Also I wanted to let Ya'll know I uploaded and created a new Folder on http://texturesource.org (http://texturesource.org) website of Oshyan's and mine called Starfields, so I also uploaded the starfield I used in the post here if anyone liked it and 9 others at: 2048X2048 at 300 dpi, .jpg at 12. /smiles.  I am going to use one you all don't have, but hay /winks.  Haha no matter what, this comp this month has been a fun learning curve for me, so I win no matter what the way I look at it. /bows to MeltingIce for a great idea.

OK I gues it is all compitition from here good luck all, and may the best render win /smiles...

DeathTwister

aka Maylock
Title: Re: Terragen 2 Contest
Post by: Will on April 19, 2007, 06:23:52 AM
OK guys I'm off to Russia today I put up my entry. I coun't finish my original work becuase teragen kept crashing so if I finish it when I get back I'll put it up.

Regards,

Will
Title: Re: Terragen 2 Contest
Post by: MeltingIce on April 19, 2007, 07:03:00 AM
Quote from: Will on April 19, 2007, 06:23:52 AM
OK guys I'm off to Russia today I put up my entry. I coun't finish my original work becuase teragen kept crashing so if I finish it when I get back I'll put it up.

Regards,

Will
Sounds good, have fun in Russia!
Title: Re: Terragen 2 Contest
Post by: nvseal on April 20, 2007, 10:08:25 AM
I've made my entry. You have Buzz to thank for the higher res (among other things  ;)).
Title: Re: Terragen 2 Contest
Post by: rcallicotte on April 20, 2007, 08:01:36 PM
I need to ask everyone about a special exception for my possible entry.  Everything in my render was rendered in TG2 only.  But, I had to do three different renders to be able to include the extra two objects which I've needed to postwork in.  I couldn't render these two objects without errors and this was my only way.  That's one thing.

The other thing is that there is no visible sun and I'd like to make a small flare on the right side to show a sun/star in the distance.  This would make the picture much more interesting, but it is postwork and I haven't done it.  I'm asking whoever is in charge of this to make a ruling.  I don't want to be an exception if no one else is getting any breaks.

1.  Let me know if I can enter my picture (without the flare).
2.  Let me know if I can enter my picture (with the flare).
Title: Re: Terragen 2 Contest
Post by: MeltingIce on April 21, 2007, 09:51:27 AM
Well, the general rule I made for all contests was that major postwork, like adding that flare, was not allowed.  So, I'm afraid that for the contest, I can't let you put it in.  I will allow the 3 scenes to be post-worked together though since I know how TG2 just doesn't want to render sometimes.
Title: Re: Terragen 2 Contest
Post by: DeathTwister on April 21, 2007, 12:26:27 PM
Hay all,

QuoteThe other thing is that there is no visible sun and I'd like to make a small flare on the right side to show a sun/star in the distance.
You can add another sun/light source and put it where you would like to.

question:
Can we upload our entry and keep working on it with more renders up until the deadline?  I have one that is almost there, but do not want to miss the deadline, and I want to add one more thing, then do a very long render and I am not sure if time lines will permit.  But if I can upload one version now (conforms to all rules) then if I get the final final one rendered in time I can upload over the same file name maybe? I think I heard something that we could somewhere but could not find it now and needed to know or I have to have mine done by the end of the weekend, Arg???

Question:
I have been having mapping problems with the models I am bringing in. If I take a model from 3d max, and bring it into XSI and make the textures shaders in XSI and then export them all out as a .obj object all goes well and fine except for one thing so far.  All the texture tiling I have done is gone and no way I found to make the tiles tile 4 times like I had it in either XSI or Max.  I can tile when I am doing terrains in tgd2, but not on a model that I could find.  Or am I a dummy again and not seeing the obvious?  I need to retile the (model/model parts) from 1x1x to 4x4x somehow.  Then I will be a happy camper for a day or 2.

I have also noticed for me anyway so far, that sub-object mapping sucks, of course it may be the way I was doing it? maybe not, but I have not been able to get multi-sub mapping to work at all, even using just 2-4 textures, and UV unwrap don't seem to come out right for me either, so I had to go simple here and I am still having some problems with tilling now.  Any ideas on the tiling at least?  Maybe add a shader to get the tilling I want? but which one? and where? hahaha lolol, thanks for the help in advance if anyone knows? /smiles....
DeathTwister
it's all in the tweak ain't it? /smiles.......
Title: Re: Terragen 2 Contest
Post by: rcallicotte on April 21, 2007, 01:09:18 PM
Is it the correct assumption then that MeltingIce called the rules from the beginning?  If so, I'll enter it without the sun.  Otherwise, let me know.  I'm going to enter what I have...now. 

Thanks for the answers.
Title: Re: Terragen 2 Contest
Post by: DeathTwister on April 22, 2007, 09:35:48 AM
Haha I am getting nervious now you guys,

No one knows how to reset the tilling on textures for INC models? oh noooo, that not good. I am pretty much done with my entry except for some model mapping issues I need to address if I can.  I guess I could just enter it and either re-edit it later or find the answer now, I would like to know now if I can, lololol ROTFL yup yup /winks.
I have looked and can find no way to make the texture on my model go from tilling once like it seems to do on default, to tilling the texture 4 times like I need to do to have it look right, well to me anyway /smiles....

There should be a feature in the tabs with models for re-tilling texures and there is not one in there now, hint, hint /smiles.  anyway I could not figure it out so far.
Since there don't seem to be one I make it a request for next release /chuckles. So if I can get an answer, all I got to do is re-tile, re-render and submit my humble entry /smiles.....

DT 8)
Title: Re: Terragen 2 Contest
Post by: MeltingIce on April 22, 2007, 01:09:27 PM
Quote from: calico on April 21, 2007, 01:09:18 PM
Is it the correct assumption then that MeltingIce called the rules from the beginning?  If so, I'll enter it without the sun.  Otherwise, let me know.  I'm going to enter what I have...now. 

Thanks for the answers.

Yea I wrote down all the rules before the contest started, and I would like to stick to them.  I was a little lenient with the first contest, but I need to be a little more strict for this one to make it fair for everyone.
Title: Re: Terragen 2 Contest
Post by: Oshyan on April 22, 2007, 01:39:49 PM
DT, the Default Shader, which is used normally for imported model textures, doesn't support tiling at the moment. You can use an Image Map shader in place of it - it does support tiling. You would only be able to turn tiling off and on though, not set the price number of tiles. However if the scaling and UV mapping is correct I would think it should work right. Tiling settings on imported model textures will certainly be supported properly in the future.

- Oshyan
Title: Re: Terragen 2 Contest
Post by: DeathTwister on April 22, 2007, 02:00:56 PM
Ah Brother oshyan,

Wow thankies so very much, I knew there had to be a way to skin that cat and yes, I had figured they had forgotten to suport that part after going through every setting there was for models very closely, so was not surprising with so much they have thought of, to have forgotten that one, and I think it should be on their To-Do list /smiles and I am pretty sure it is I would think sometime in the future.

This makes good sence when thinking about it,  so I will try and replace the shader it has with a image map shader and see if I can tweak it right, and yes it does kinda look like it did have all the other mapping info on the model except for the tilling aspect so I would think that if I can get tilling to work, then it should read that info nativly I think as well and look the way I want it.

  Everything else I plan to do for my entry is done for now, I had to drop for now the Spaceship and glowing drives idea in my scene for now, I will add them later, maybe by the time the comp is finished I will have that worked out, but it is hard to spend to much time on entries when I have deadlines to meet on our companies stuff, as I am sure we all know full well hahaha rotfl.  However my own time is mine and I love building worlds more these days then I do just playing in other peoples video game worlds hahaha, I think that is why we are all here really /winks.  KK thanks one last time for the info for all of us and I am off...

Side note, All are awesome entries, that have been posted so far, really really good work from every entry, it will be a hella fun time when all the entries are in and it is voting time.  Good luck to all.

DT
Title: Re: Terragen 2 Contest
Post by: DeathTwister on April 23, 2007, 10:03:34 AM
Yawn....Good morning../smiles,

  Well I uploaded my entry and unless I can find a mapping problem, I have with another perspective, which I liked better, but it had a weired mapping glitch somehow on one of the toruses on the space station, and no way to select it out the gate to fix it.  Trial and error time.

  I did the math and it could take me 40+hours just to figure out what part of the station is the culprit as I have to hi-end render each change in order to see what part of the 10 pieces of the space station I made has the problem.  That could take up to and beyond the deadline for entries so I decided to enter This version unless I can solve the one I had wanted to submit.  But the mapping on this version is not to bad, so I went with it.

Suggestion Box for Planet Side with INC Models.
1. when Importing trees, models of any kind, it would be real nice to:
   A. be able to see the models/mesh and sub-model parts to be able to select them for editing both for models, trees and plants.
   b. and a button that allows you to set tiles on textures at least, and tile them up to 8 times? would be nice.
   c. Would be real sweet to be able to get my bump mapping back I had also, I could not find a bumping       channel for the model as well.
2. The .obj format when importing needs work. Because, if we can get the info we want in like we send the info out as an .obj then that would also help.  It is getting crossed somewhat somehow I think some ware coming into tgd2. This is not a whine, just for the main part observations I am finding with bringing models in.

  I had a gas with this months comp guys and all the entries I have seen that have entered are awesome and going to be tough to vote on and we still have peeps like me that have not entered yet, so this is exciting as to what other entries will pop up /smiles.... ::) :o ;D

I want to thank all that helped me, and all of us with ideas, and tutorials, and information in all the ways that we did get and hope everyone else is having as much fun as I am.  Ya'll have a good day and see ya'll around....haaahaha

DT
Title: Re: Terragen 2 Contest
Post by: rcallicotte on April 23, 2007, 12:34:27 PM
I tried and could not upload my entry.  It's almost 9M, but the limit is 22M.  Anyone know why?  I sent an email to the admin.
Title: Re: Terragen 2 Contest
Post by: Oshyan on April 23, 2007, 01:56:55 PM
DT, use crop renders of *only* the area of the space station - this should reduce render time dramatically and still show you if errors are happening.

We're aware that the OBJ importer needs further development. We have improved it with past releases and will continue to do so. If you have any *specific* problems that you can provide files to illustrate that would be very helpful for us in fixing any remaining problems.

Calico, are you saying your *image* is 9 megabytes? Is it uncompressed (.bmp or other non-compressed format)? Even at high resolution and quality a .jpg compressed version of your image should not be larger than 1MB or so, and probably less.

- Oshyan
Title: Re: Terragen 2 Contest
Post by: su_liam on April 23, 2007, 07:16:41 PM
Quote from: DeathTwister on April 12, 2007, 04:45:04 PM
Hi again guys,

(http://www.theatomizer.com/postedImages/PlanetaryOrbit_Prob.jpg)
DeathTwister

Sweet Jesus. You've discovered the secret naugahyde shader?!? I like it...
Title: Re: Terragen 2 Contest
Post by: MeltingIce on April 24, 2007, 07:00:49 AM
Quote from: calico on April 23, 2007, 12:34:27 PM
I tried and could not upload my entry.  It's almost 9M, but the limit is 22M.  Anyone know why?  I sent an email to the admin.
Yea, I'm not exactly sure what you mean by "9M".  Do you mean its 9MB? Because thats huge haha.  A little more specific would be good so I can determine what the problem is, thanks.
Title: Re: Terragen 2 Contest
Post by: DeathTwister on April 24, 2007, 08:00:53 AM
Hay just a quicky,

Oshyan, Wow great idea with the cropper, and if I get the chance I will do that, but work nabbed me again and I am working in the Big C (Constructor) right now again /winks...Got to meets ma deadlines and they getting way to close atm.

Thanks for the planet coment Su Liam ya I think I can do it again and I did keep the file for reference for later and will post the tgd file if ya like? /smiles... it was interesting the way it came out.  By the way Su, good to see ya came over to this forum. KEWL.../winks lets have some fun, can't wait to see what ya come up with.

DT
Title: Re: Terragen 2 Contest
Post by: rcallicotte on April 24, 2007, 10:47:08 AM
My image is a TIF with no compression and really tight (244 pixels per inch).  Maybe that's it?   ;D 

I guess I could do a JPG instead.  I'll look at that idea tonight.   ::)


Quote from: Oshyan on April 23, 2007, 01:56:55 PM
DT, use crop renders of *only* the area of the space station - this should reduce render time dramatically and still show you if errors are happening.

We're aware that the OBJ importer needs further development. We have improved it with past releases and will continue to do so. If you have any *specific* problems that you can provide files to illustrate that would be very helpful for us in fixing any remaining problems.

Calico, are you saying your *image* is 9 megabytes? Is it uncompressed (.bmp or other non-compressed format)? Even at high resolution and quality a .jpg compressed version of your image should not be larger than 1MB or so, and probably less.

- Oshyan
Title: Re: Terragen 2 Contest
Post by: su_liam on April 24, 2007, 03:00:13 PM
I'm so happy. I finally got a good render. Not as ambitious as I'd originally intended, but I think I'll enter it anyway. "When your sight surpasses what's plainly in view, pull your head from the clouds, keep the ground to your shoes. ... It's improper that folks get so carried away."

By the way, would it invalidate my entry to put it up on 'rosity? I'm very proud of it and designpaths isn't loading for me.
Title: Re: Terragen 2 Contest
Post by: Oshyan on April 24, 2007, 03:22:03 PM
Calico, the TIFF is fine for your own use on your computer in editing and whatnot, but any image you upload to a website should be in either .jpg or, if absolute best quality is necessary (only for printing purposes, really) then .png. .jpg will save a huge amount of file size while providing virtually indistinguishable quality.

- Oshyan
Title: Re: Terragen 2 Contest
Post by: rcallicotte on April 24, 2007, 07:56:18 PM
I knew better, but thought I could try it since the limit was 22M.  That's okay.  Thanks for the assistance, nevertheless.


Quote from: Oshyan on April 24, 2007, 03:22:03 PM
Calico, the TIFF is fine for your own use on your computer in editing and whatnot, but any image you upload to a website should be in either .jpg or, if absolute best quality is necessary (only for printing purposes, really) then .png. .jpg will save a huge amount of file size while providing virtually indistinguishable quality.

- Oshyan
Title: Re: Terragen 2 Contest
Post by: MeltingIce on April 26, 2007, 06:02:46 PM
Quote from: su_liam on April 24, 2007, 03:00:13 PM
I'm so happy. I finally got a good render. Not as ambitious as I'd originally intended, but I think I'll enter it anyway. "When your sight surpasses what's plainly in view, pull your head from the clouds, keep the ground to your shoes. ... It's improper that folks get so carried away."

By the way, would it invalidate my entry to put it up on 'rosity? I'm very proud of it and designpaths isn't loading for me.
No it wouldn't invalidate your entry, so go ahead.  My server was down for a little while recently, so perhaps you visited it at the wrong time.
Title: Re: Terragen 2 Contest
Post by: MeltingIce on May 01, 2007, 09:41:45 PM
Sorry about the slight delay, I've been pretty busy lately.  I'm transferring the images to the voting thread now though so it should be ready in a couple of minutes!
EDIT: The voting thread is now up, you can visit it here (http://forums.designpaths.com/thread.php?threadid=55&sid=f810f4c200e44ca542ca75708c7c6736)!
Title: Re: Terragen 2 Contest
Post by: MeltingIce on May 08, 2007, 07:00:01 AM
Voting is now over, and DeathTwister is the winner, congrats!  I will be emailing you soon  ;)
Title: Re: Terragen 2 Contest
Post by: DeathTwister on May 08, 2007, 08:29:46 AM
OMG, I won one /smiles....The competition was awesome guys,

  All of your works was so well done I am surprised I won.  /bows.. you all should get awards in my mind somehow as well.  There is a couple I would love to see Tuts on, and if I can help anyone, please email me at maylock@theatomizer.com and I am happy to share what I can.

I loved "Other Worlds by pachalmars" personally and I would love to see a tut on that planet, and how did you get the twinkling lights on the dark side of the planet Pach?  Was it post production? or did you use a shader to get that effect?

My main website is: http://theatomizer.com/ (http://theatomizer.com/)   and of course all my craft I have shared on renderosity so far. ::) 8) :o ;D :D ;) :) :P ::)  Haha going to have to spruce the website up now hahahah, got visitors a coming /smiles.

DeathTwisters Alley
Title: Re: Terragen 2 Contest
Post by: dhavalmistry on May 08, 2007, 09:33:12 AM
congratulations msn! :D
Title: Re: Terragen 2 Contest
Post by: Will on May 08, 2007, 05:33:03 PM
congrads mate great job! :)

regards,

Will
Title: Re: Terragen 2 Contest
Post by: rcallicotte on May 13, 2007, 05:34:26 PM
Congratulations, DT.
Title: Re: Terragen 2 Contest
Post by: DeathTwister on May 13, 2007, 07:14:38 PM
Thanks guys /bows you guys are awesome artists as well, and was surprised to win.  DT
Title: Re: Terragen 2 Contest
Post by: pachalmars on May 25, 2007, 04:15:36 PM
Hi,

Congratulations too.

I currently don't have the time to make a tutorial, but fell free to look at the tgd.
For the lights, i used a low-density noise as a luminosity function, and 'use Y for altitude' to select the dark area (the camera is turned so that the Y axis is horizontal).

I wonder what the next contest will be ?
Title: Re: Terragen 2 Contest
Post by: DeathTwister on May 26, 2007, 09:50:27 AM
Thanks mate, your work was so awesome and I gave ya my vote /winks.

I was amazed at how you did the planet and was hoping it was not post work, WTG dude and thanks so much for sharing the tgd2 file "Woot", I love looking at what people have found out and don't mind sharing.  Having said that if anyone needs any of mine you may see? and want to know how I did it, I am happy to post it as well, just ley me know what ya need and wala /winks /smiles sharing among artists is so very special and we could never do this 300 years ago as artists, now we can, AWESOME /smiles.

So what is going on with new contests MeltingIce my brother?  I would like to see some water contests and discussion like we did in the orbital render contest, and lets see, other good contests would be using the fake rocks, or twist and shear, or outcrops, how about some nice atmo contests and do some maybe depths and fogs, or using the plants system maybe?  But nonce are up right now and Brother Melt needs more contests /winks.

I have a big sugestion is that Melting Ice make a big tutorial on the last post (Orbital Render contest) we did about the orbital render contest as his tuts are a bit thin on the website and it would make a killer Tutorial for all to see and they would not have to go to the forums to find the tut, what think you brother ice? That way every time we have a contest he can garner the info and make a killer tutorial from it, what you think guys? good idea? ??? ??? ??? ??? ??? ??? ??? ;D ;D ;D :D :D ;) ;) 8)

I like it anyway, KK back to work, just finished a tut on Fake rocks which I had be having trouble with and now I know why /winks.

Maylock  aka DT
Title: Re: Terragen 2 Contest
Post by: dhavalmistry on June 05, 2007, 12:30:48 AM
so.....when and what is the next contest????
Title: Re: Terragen 2 Contest
Post by: MeltingIce on June 05, 2007, 12:39:58 AM
Sorry I haven't been around for awhile guys, I've been really busy with life to be honest.  I graduate high school on friday and theres so much I'm doing that I don't have much time for this stuff.  Running the contest is a lot of work, but if anyone wants to take over for me, feel free to make your own contest.
Title: Re: Terragen 2 Contest
Post by: DeathTwister on June 05, 2007, 07:32:30 PM
Hay bro,

  all is good get back to us after you graduate high school, and a hearty well done and grats for making it through hahaha, ya did good brother. /bows  We can wait a week or so, then get cracking we need ju......

DT
Title: Re: Terragen 2 Contest
Post by: monks on June 30, 2007, 06:11:49 AM
Did I hear you say you'd won yet another compo DT?!  ;D ;)

monks
Title: Re: Terragen 2 Contest
Post by: DeathTwister on June 30, 2007, 08:31:05 AM
Hay brother Monks,

Actually I have won a few more over on http://eyefetch.com (http://eyefetch.com) since I won one here /smiles....And I am ready to enter more here soon as brother Melt is done with School.  Hay I should email you bro and we can catch up, lots been happening and even more about to break loose, from IMS, to all our 3D stuff going live. Tearing this comp apart in a few hours so I will contact you when I get back online bro.

NEED MORE TGD2 Contests /smiles.

DT
Title: Re: Terragen 2 Contest
Post by: Will on June 30, 2007, 10:06:34 AM
Mind if I ask what all the brother stuff is about? Anyway congrads on your wins mate.
Title: Re: Terragen 2 Contest
Post by: monks on July 01, 2007, 05:50:45 AM
Good to hear.

I was on MeltingIce's site the other day fot the clouds tut. Very nice.

Will, it's just a bit of camaraderie :)

monks
Title: Re: Terragen 2 Contest
Post by: DeathTwister on July 01, 2007, 08:53:45 AM
Hay Monks,

  Yes you got it right Monks, I look at all human beings as Brothers and Sisters since we all come from the same loins as they say with Eve.  So I look at everyone as a brother or sister, not matter the color or how or what they look like, you are all my brothers and Sisters.  Simple really  /smiles....

Yes, MeltingIce's tuts are fun to do.

DT
Title: Re: Terragen 2 Contest
Post by: Will on July 01, 2007, 04:06:24 PM
OH, I was just asking because I wasn't sure if you guys were actually brothers... Anyway If we can't get a contest soon we should at least get another challenge. Any idea?
Title: Re: Terragen 2 Contest
Post by: DeathTwister on July 01, 2007, 08:51:19 PM
I really don't know and the mod is not talking just watching the posts,,,, But I agree if I knew how to get one started I would do it myself, been looking at other tgd2 artists here on rosity and WOW there are some awesome artists that are not playing.  Need to get them on to this contest ideas and find out what it will take to get them to want to play with us also /smiles.....haha I am working on that idea now.
Title: Re: Terragen 2 Contest
Post by: Will on July 01, 2007, 08:58:49 PM
Even just a challenge like when we were given a terrain and stuff and had to make a scene around that. I think its still the most viewed topic but I'm not sure.
Title: Re: Terragen 2 Contest
Post by: nvseal on July 01, 2007, 08:59:42 PM
More planet contests I say!  ;)
Title: Re: Terragen 2 Contest
Post by: DeathTwister on July 01, 2007, 09:11:16 PM
QuoteEven just a challenge like when we were given a terrain and stuff and had to make a scene around that. I think its still the most viewed topic but I'm not sure.

I agree lets get this show on the road please /smiles.....and this is the easiest idea and way to get this all  going, and any .ter file will do for starters hahahaha.  If we can get the people that posted this forum to get into this now, we talked enough hahaha, lets have some more contests please /hint hint hint.........Maybe even use the same .ter file for this months reg Terragen challenge, it is already posted and we could get on it tonight or tomorrow.  Agree everyone? leaves lots of room for just about anything, could be awesome to see what we really can all come up with.
Title: Re: Terragen 2 Contest
Post by: Will on July 01, 2007, 09:24:30 PM
thats the spirit! So lets get a .tgd file up and a topics and get this party started!
Title: Re: Terragen 2 Contest
Post by: Will on July 02, 2007, 09:45:48 AM
hmm how-about a canyon challenge. I never quite figured out how to make one but it would look interesting.
Title: Re: Terragen 2 Contest
Post by: nvseal on July 02, 2007, 10:05:18 AM
I like the sound of that. Nice idea.
Title: Re: Terragen 2 Contest
Post by: Matt on July 13, 2007, 11:18:27 AM
Quote from: Oshyan on April 22, 2007, 01:39:49 PM
DT, the Default Shader, which is used normally for imported model textures, doesn't support tiling at the moment. You can use an Image Map shader in place of it - it does support tiling. You would only be able to turn tiling off and on though, not set the price number of tiles. However if the scaling and UV mapping is correct I would think it should work right. Tiling settings on imported model textures will certainly be supported properly in the future.

In the Image Map Shader you can create any number of repeating tiles across the UV space, using the "size" parameter. The default size is 1.0, 1.0, but you can reduce this to create more repeats. If you want 2x2 tiles, set the size to 0.5, 0.5. If you want 4x4, set size to 0.25, 0.25.

Matt
Title: Re: Terragen 2 Contest
Post by: DeathTwister on July 13, 2007, 06:37:36 PM
Hay Mat,

  Yes, thank you very much for the input and info.../smile, but  I figured all that out a bit back, but yes, very good stuff to know about tiling and I used that feature when I did the Space Station a bit back. I had to redo the texture mapping so I took out the import XSI default shader when I imported it in and did as you said above, then figured I could tile it that way and came out with something pretty nice.  Still needs a bit of tweaking here and there, but yes, good information to have and thanks for sharing it with everyone, I kinda forgot to do that, just ran with the ball after I thunk it out.....Would be nice to change the type of mapping better, but not to shabby all in all.

Also if we had a free Contest we can all do the ideas we have been wanting to try out so we can all get our feet wet more in the contests with tgd2.  As I said I will contact the PlanetSide PR dept. and get there support I think if we can get this thing going here pretty soon and more action at this point instead of talking this to death.  Can we get the ball rolling here soon?  Every one of the ideas expressed are great ones and all should be done, so winner takes and decides the next theme, so make your entry really count and make it good /winks.  I think winners should get a tgd2 full Auth code for winning and will get one hell of allot of response and entries and wee need new blood on this, and this is a very good way to get it.

What think Ye all? ??? ::) ;D

DT
Title: Re: Terragen 2 Contest
Post by: Will on July 13, 2007, 06:40:36 PM
sounds good, I also like the image of the week thing. :)
Title: Re: Terragen 2 Contest
Post by: Seth on October 01, 2007, 12:53:55 PM
i must be retarded... where is the image of the week thing ? :/
Title: Re: Terragen 2 Contest
Post by: rcallicotte on October 01, 2007, 01:16:31 PM
http://forums.planetside.co.uk/index.php?topic=1797.0

Quote from: seth93 on October 01, 2007, 12:53:55 PM
i must be retarded... where is the image of the week thing ? :/
Title: Re: Terragen 2 Contest
Post by: Seth on October 01, 2007, 01:59:20 PM
héhé thanks dude ! i AM really retarded !!!
Title: Re: Terragen 2 Contest
Post by: dhavalmistry on October 01, 2007, 04:49:30 PM
if you were retarted, you wouldnt make it to image of the week gallery!
Title: Re: Terragen 2 Contest
Post by: DeathTwister on December 19, 2007, 10:25:16 AM
Hay all,

  Just found this, been busy /smiles...Hay the link to the rules seems to be foobarred, maybe take a look at it and where is this going to be held if not here?
Title: Re: Terragen 2 Contest
Post by: Will on February 03, 2008, 05:34:31 PM
So guys whats the plan, it would be nice to get this started again.
Title: Re: Terragen 2 Contest
Post by: old_blaggard on February 03, 2008, 06:14:32 PM
Well, we do have contests running over at Ashundar - both weekly and monthly ones.
Title: Re: Terragen 2 Contest
Post by: Will on February 03, 2008, 06:16:33 PM
true but some sorta official contest would be cool.
Title: Re: Terragen 2 Contest
Post by: Oshyan on February 03, 2008, 06:49:03 PM
We're not likely to be running any official contests in the near future, so I encourage you to check out and participate in those being run at other sites.

- Oshyan
Title: Re: Terragen 2 Contest
Post by: Will on February 03, 2008, 06:51:02 PM
awe ok  :)
Title: Re: Terragen 2 Contest
Post by: DeathTwister on February 03, 2008, 08:11:02 PM
Hay Will,

  I am managing a Monthly tgd2 Challenge on Renderosity and the link to the monthly page is:

http://www.renderosity.com/mod/contest/index.php?browse&open (http://www.renderosity.com/mod/contest/index.php?browse&open)

and
http://www.renderosity.com/mod/contest/index.php?contest_id=905 (http://www.renderosity.com/mod/contest/index.php?contest_id=905)

for the actual Challenge page, so please we would love to have you come play with us each Month.

Hope that helps you some my friend.  You are more then welcome.

DeathTwister
Title: Re: Terragen 2 Contest
Post by: Will on February 03, 2008, 10:07:57 PM
sweet I'll check it out. thanks