Sorry about the output quality - I shall have to experiment. Originaly rendered at 1600x1000 then reduced to 1200 and compressed, the image has lost detail and midtones. Probably caused by rendering on one machine and post processing on another!
This was an experiment on using powerfractals to get interesting rocks. Bushes and grasses by Walli. I also used Dandel0 cracks
Cave created by lateral displacedment of a painted shader - you need a compute normal to make it work.
Mick