Hi there
Me again with another question that probably I should know the answer to already.

I'm merging two terrains together,
(simple dunes) a small scale, small displacement, sheared perlin PF, MERGED (Highest raise) with
(Simple Mountains) a large scale, stratified, higher displacement Perlin Mix .
The screen capture shows the dunes in green and the mountains in a sandy colour.
In the Merge shader is there a nice delineation between the green colour and the sand colour, however when this is applied to a surface layer the green starts creeping up the sides of the mountain. How can I maintain the distinction between terrain types and terrain type colour?
Oddly if I disable the compute terrain it works as expected but I have a feeling this will prove problematic later in development.
Cheers
Richard