While working on my vulcanic scene, I thought it'd be nice to have a layer of red in a voronoi pattern.
I had a voronoi clipfile, from another scene someone helped we with here.
So I plugged the output from that into the colour input from the surface node. Problem was that the inside of the cells was white and the borders black. I wanted it inverted, so I put an 'inverse scalar' function in.
The colour in the surface layer was dark red. And thus the max colour should be dark red, the min colour black. The min colour is black allright, but with the invers scalar in place the max colour is white, no matter how dark you set the colour.
Here is a screenshot:
http://www.ashundar.com/CPG/displayimage.php?pos=-3924And I have attached the tgd...
Hope someone can help me, this should become a new age for UrU Live perhaps an official one in the futur, who knows...