Connaissance mathématique

Started by bla bla 2, June 26, 2010, 12:55:33 PM

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bla bla 2

Bonjour, je voulais savoir quel connaissance il faut avoir en mathématique pour utiliser les nodes ?

Hi, I wanted to know what must have knowledge in mathematics to use nodes?

thank you.

Henry Blewer

It helps a lot to know the math. The function nodes have the math built in; they are math equations.

As far as I know, the functions have not been explained in any depth, or at all. It makes them very difficult. Some of the very talented here use nodes. They have shared their files.

Il aide beaucoup de connaître les mathématiques. Les nœuds ont la fonction construite en mathématiques, ils sont des équations mathématiques.

En autant que je sache, les fonctions n'ont pas été expliquées en profondeur, ou tout au moins. Il les rend très difficiles. Quelques-uns des très talentueux ici l'utilisation des nœuds. Ils ont partagé leurs fichiers.
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Hetzen

#2
You can build almost anything in the functions, but you'll find most things covered in the red nodes already.

My knowledge of math is very low, but there are some usefull things to know when using them. Try and stay within 0 and 1 for your arguments, ie black to white. If you multiply a signal with 0 to 1, you are effectively blending it, ie 1 x 0 = 0 (white multiply by 0 = black). Conversly white multiply by 1 = 1 (white). Anything between are values of grey, or in number terms 0 to 1 with every possible decimal place in between like 0.0000001 to 0.9999999 for example. But remember not all signals are between 0 to 1. You have to get used to what pumps out what.

Take a power fractal, it creates values between -1 through 0 to +1, the displacement value in the PF multiplies that result.....

The thing is, is that what you do with the blue nodes can be really basic, like mixing two power fractals. eg PF1 - PF2 = a new noise shape. In photoshop and most art packages you have blending modes, which are essentialy just simple math equations.

You can use things like a 'conditional scaler' to say if a point in the scene is say black, then I want to do This, if it isn't then carry on. I know pure mathmaticians don't like using the conditional scaler, but to be honest, it's an easy way to look at your arguments, even if it isn't purely mathmaticly efficient.

Although the documentation isn't essentially a maths text book, it does give you a lead on what it does. If you want more detail, then have a look at wikipedia to help you some more.

TheBlackHole

Quote from: Hetzen on June 26, 2010, 03:04:25 PM
You can build almost anything in the functions, but you'll find most things covered in the red nodes already.

My knowledge of math is very low, but there are some useful things to know when using them. Try and stay within 0 and 1 for your arguments, ie black to white. If you multiply a signal with 0 to 1, you are effectively blending it, ie 1 x 0 = 0 (white multiply by 0 = black). Conversely white multiply by 1 = 1 (white). Anything between are values of grey, or in number terms 0 to 1 with every possible decimal place in between like 0.0000001 to 0.9999999 for example. But remember not all signals are between 0 to 1. You have to get used to what pumps out what.

Take a power fractal, it creates values between -1 through 0 to +1, the displacement value in the PF multiplies that result.....

The thing is, is that what you do with the blue nodes can be really basic, like mixing two power fractals. eg PF1 - PF2 = a new noise shape. In photoshop and most art packages you have blending modes, which are essentially just simple math equations.

You can use things like a 'conditional scalar' to say if a point in the scene is say black, then I want to do This, if it isn't then carry on. I know pure mathematicians don't like using the conditional scalar, but to be honest, it's an easy way to look at your arguments, even if it isn't purely mathematically efficient.

Although the documentation isn't essentially a maths text book, it does give you a lead on what it does. If you want more detail, then have a look at wikipedia to help you some more.
Here, let me translate that in Google Translate:
Quote from: Hetzen on June 26, 2010, 03:04:25 PM
Vous pouvez construire pratiquement n'importe quoi dans les fonctions, mais vous trouverez la plupart des choses couverts dans les nœuds rouges déjà.

Ma connaissance des mathématiques est très faible, mais il ya des choses utiles à savoir quand les utiliser. Essayez de rester comprise entre 0 et 1 pour vos arguments, c'est à dire noir au blanc. Si vous multipliez un signal de 0 à 1, vous êtes effectivement le mélange, soit 1 x 0 = 0 (blanc multiplier par 0 = noir). Inversement blanc multiplier par 1 = 1 (blanc). Tout ce qui entre sont des valeurs de gris, ou en termes numériques 0 à 1 avec tous les endroits possibles décimal entre comme 0,0000001 à 0,9999999 par exemple. Mais rappelez-vous pas tous les signaux sont entre 0 et 1. Vous devez vous habituer à ce que ce que les pompes.

Prenez une fractale pouvoir, il crée des valeurs entre -1 à 0 à +1, la valeur de déplacement dans le PF multiplie ce résultat .....

Le truc, c'est que ce que vous faites avec les nœuds bleu peut être vraiment basique, comme le mélange de deux fractales pouvoir. par exemple PF1 - PF2 = une forme nouvelle de bruit. Dans Photoshop et la plupart des paquetages que vous avez l'art modes de fusion, qui sont essentiellement des équations mathématiques tout simple.

Vous pouvez utiliser des choses comme un «scalaire conditionnel» de dire si un point de la scène est dit noir, alors je veux le faire, si ce n'est donc pas continuer. Je sais que les mathématiciens purs n'aiment pas utiliser le scalaire avec sursis, mais pour être honnête, c'est un moyen facile de regarder vos arguments, même si elle n'est pas purement mathématique efficace.

Bien que la documentation n'est pas essentiellement un livre de texte maths, il ne vous donner une indication sur ce qu'il fait. Si vous voulez plus de détails, allez voir sur Wikipedia pour vous aider un peu plus.
Hope it helps.
J'espère que ça aide.
They just issued a tornado warning and said to stay away from windows. Does that mean I can't use my computer?

Hetzen

Mais le singe est dans l'arbre!

TheBlackHole

What about the monkey in the tree?!
They just issued a tornado warning and said to stay away from windows. Does that mean I can't use my computer?