Instructions for exporting non-camera dependent geometry to LWO:
1: If your terrain is entirely heightfield-based, skip to step 4.
2: If your terrain is entirely or partially procedural, create a new Heightfield Generate, then plug your terrain network into its Shader input.
3: Set the "Size in meters" to the size of the area you want to cover, set the resolution just above that to the maximum you will need (it's measured in pixels, but will essentially translate into geometry density), then position it in the location you want to export (you should see it shown in the 3D preview as a white rectangle).
4: With the Heightfield Generate node selected in your node list (in the Terrain Layout) add a Heightfield Export LWO (from the Add Operator menu below the node list)
5: Set the path in the Heightfield Export LWO node using the disk icon on the right.
6: Click the Export to File button.
It will export 1 or more LWO files, tiled and adjacent if the resolution exceeds what can be stored in a single LWO.
You can reduce resolution if needed by reducing pixel resolution in the Heightfield Generate node.
Remember also to limit the area of export (the size of the heightfield) to only the area you need exported.
- Oshyan