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Dutch 'polder'
Dutch 'polder'
Started by Dune, July 03, 2010, 03:28:22 AM
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Dune
Fluent in Terragen
Posts: 20,074
Location: Netherlands
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Dutch 'polder'
July 03, 2010, 03:28:22 AM
A new project I'm working on. The hardest part was to get the embankment just right, with the road (gradient-colored by distance shader) going down on the land side. And I'm not satisfied with the reflection of the clouds yet. I made patches of windblown water, but this distorts the clouds. I'd rather have a vague reflection, so there's work to do. And the sharp edges of the dike/water gives some strange artifacts, have to make it softer I guess.
The gray patches will have some buildings, and there will be more variety in trees, vegetation...
---Dune
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domdib
1k+ Member
Posts: 1,777
Location: London, UK
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Re: Dutch 'polder'
#1
July 03, 2010, 03:57:44 AM
Shows your usual superb attention to detail, and is very nicely lit.
FrankB
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Posts: 3,597
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Re: Dutch 'polder'
#2
July 03, 2010, 06:22:17 AM
completely agree with Dominic!
Henry Blewer
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Posts: 6,332
The cooler weather is great!
Location: Seattle, Washington USA
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Re: Dutch 'polder'
#3
July 03, 2010, 08:20:54 AM
Just awesome. This can easily be mistaken as a photo.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T
Dune
Fluent in Terragen
Posts: 20,074
Location: Netherlands
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Re: Dutch 'polder'
#4
July 03, 2010, 11:56:09 AM
Thanks, guys. Here's one with another light angle, and some improvements (embankment, water, vegetation, little roads, fields...). I think I like this one better. Now has the houses and sheds as well, though these still need some work.
Gallery
schmeerlap
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Posts: 885
Big enough and Ugly enough.
Location: Isle of Bute, Scotland
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Re: Dutch 'polder'
#5
July 03, 2010, 12:37:34 PM
Agree with Henry; this is top drawer TG2 work. I especially like the textures and colours in the marshy grasslands.
John
I hope I realise I don't exist before I apparently die.
inkydigit
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Posts: 5,189
🍄🍄🍄
Location: Bristol UK / Belfast N.Ireland
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Re: Dutch 'polder'
#6
July 03, 2010, 02:30:07 PM
echt nederlands!
awesome work, reminds me of my time in the bollenstreek!
http://www.inkydigit.net
https://soundcloud.com/idxxiii
http://www.flickriver.com/photos/inkydigit/
http://inkydigit.deviantart.com
Henry Blewer
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Posts: 6,332
The cooler weather is great!
Location: Seattle, Washington USA
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Re: Dutch 'polder'
#7
July 03, 2010, 05:05:06 PM
This really shows off your skills Ulco. The light in the 2nd render is better.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T
PG
1k+ Member
Posts: 1,203
Does the CG Monster Mash
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Re: Dutch 'polder'
#8
July 03, 2010, 05:18:42 PM
I like the second as well. I'd probably have it a bit brighter like the first and if possible tone down the sunlight reflection a bit, maybe just move it a bit lower so less of it is visible but that's just a niggle for me.
Figured out how to do clicky signatures
Dune
Fluent in Terragen
Posts: 20,074
Location: Netherlands
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Re: Dutch 'polder'
#9
July 05, 2010, 04:18:58 AM
What wonders can a little extra do; soft shadows on (5/5), environmental light from 1-1.5, detail=0.5 and AA=4, GI 2/2/8. I did reduce the size to 80%. It's getting there....
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domdib
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Posts: 1,777
Location: London, UK
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Re: Dutch 'polder'
#10
July 05, 2010, 04:55:14 AM
If you can reduce the reflections from the house models, then you have photo-realism. Great stuff!
Dune
Fluent in Terragen
Posts: 20,074
Location: Netherlands
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Re: Dutch 'polder'
#11
July 05, 2010, 04:59:47 AM
Actually, they have very shiny roofs. I've seen them and taken pictures. In the centre of the large roof is a long 'airing window', which is glass, so really shiny. And some small glass roof windows. The thing that I don't like is the dark walls. They are dark, but not this dark.
Thanks for your C&C!
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domdib
1k+ Member
Posts: 1,777
Location: London, UK
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Re: Dutch 'polder'
#12
July 05, 2010, 07:25:42 AM
I take your point re the shiny roofs, but what I was really trying to get at is that the overall reflectivity of the house models seems at odds with the rest of the scene, giving them a definite CGI feel, as if they're made of plastic. I'm not a modeller, so I don't have any good suggestions for how to fix it, but I guess it's a minor point anyway.
Henry Blewer
1k+ Member
Posts: 6,332
The cooler weather is great!
Location: Seattle, Washington USA
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Re: Dutch 'polder'
#13
July 05, 2010, 08:02:54 AM
What I like with Terragen 2 is the new AA. Even lower settings does quite well for many scenes.
The houses may use a gloss paint which makes them look more shiny than most house paints commonly used today. My grandparent's house was painted gloss white. It was difficult to look at when the sun was shining on it at times.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T
Walli
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Posts: 880
Location: Germany
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Re: Dutch 'polder'
#14
July 05, 2010, 11:45:19 AM
very nice scene with a lot of attention to detail!
As you did not say its final, I will raise some points that have a cg-ish feeling to me:
- some of the greens seem to be slightly off. But often you can take a reference picture and proof the greens, so I might be wrong ;-)
- the greens of the trees seem to be to "regular"
- the trees lack some "definition", probably thats a matter of GI detail
- roofs and even walls are often way more shiney then most people would believe at first. Still something makes "pop" them out of the rest. The boats for example blend in perfectly. Again this might be a matter of GI (detail), as the small hut in the front almost seems to be hovering
But all the above is nitpicky
So to make this long answer short: great work!
Tutorials
http://www.wallis-eck.de/
and objects
http://www.silva3d.com/
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