Hi all!
Now I´ve bumped into another problem with the warp shader and the image map. I now have set up a scene where I want an image map that is projected through a camera to be warped. The fact that the image is projected through a camera seems to totally take away the warping effect I want. If I use another projection, plan Y for example, the warping takes place as it should. Do I need some function node to maybe get the "image coordinates" from the camera projection or something?
Robert