I am have a situation with painted shader that I do not understand. I am using an almost identical group of shader layers that varies only by the slope filters and applying a painted shader as a blender to the one group. I am trying a achieve a variation in my scene where some areas have grass coverage on steeper slopes than most of the scene. (I have this situation in my real life reference photo) I setup the two identical groups and only adjust the slope coverage on the one group and apply a painted shader as a blender to this second group. What I am seeing is that unless I adjust the coverage in the layers of the group that is using the painted shader, the coverage is much lower than the original group. e.g. I have to go from coverage .8 to 2 to make the second layers have any impact. This makes it very difficult to match the overlapping shading with the original group which is my objective. I have rebuilt the painted shader in case there is some density question there but it had no impact.
I have included a clip of the nodes in question as the overall project and terrain DEM is quite large. Any help is appreciated.
Bill