disabling bloom/glow on reflective surfaces?

Started by Syx, October 21, 2010, 08:40:20 PM

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Syx

Can this be done? I have these ice structures that bend sunlight and look perfect while being rendered, but then when the render finishes, TG adds a massive glow to the hot spots and the realistic sparkles end up looking like little white spheres. Can this feature be disabled? It looks great when its applied to sun reflections on water, but for this, it's just way too powerful.

Henry Blewer

In the render tab. Go to the Extras and uncheck the Anti-Alias Bloom.
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Syx


old_blaggard

Try turning down the AA in general, or perhaps choose a sharper filter for it.
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Blackheart6004

#4
Correct Answer
-------------------

Turn off Specular Glow in Sunlight tab.

EDIT: Specular Highlights
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Syx

Setting AA to 1 worked. Turning off spec mapping on the sun didn't (and I already had spec mapping disabled on the target object). It almost seems like a bug with how AA works in the program. If everything was affected by AA the way the hot spots are, the entire image would almost look like a VGA monitor. It's also frustrating that AA needs to be turned off in order to get rid of the problem. Sure I apply AA on the finished render using a different program, but it won't look quite the same.

Oshyan

I'm curious to see a rendered example of the problem, ideally a capture during rendering (showing what you apparently want it to look like), and then the end result. A TGD with settings would also be useful to look at.

- Oshyan