Chinese whispers v2.0

Started by Goms, October 25, 2010, 05:34:23 PM

Previous topic - Next topic

Goms

Good evening folks,

induced by an (finally!) again rising motivation to play around with tg2 and a project that came back to my mind again lately, I want to kick off something that we did in the terradreams.de-forum some years ago again with tg2 in this forum.
The idea is to pass an tgd from one person to another, while everyone makes some changes.
(another approach could be to just keep working together on one image, until everyone is satisfied.)

I just wonder what could be done if all the great artists I see every day around here confederate. :D

to illustrate what I'm talking about, here are the pictures from (nearly) 4 years ago with tg1 by the users.
The terrain came from nikita, I did most of the organising when I remember correctly.

Grosch:

Erik:

Kranky:

Topsider:

Orca:

Holtsmichel:

Henning:

joshus_Hund:

Tinga:


and the final result from JSJ:


what do you folks think? :)
Quote from: FrankB
you're never going to finish this image ;-)

cyphyr

An excellent idea :) One that I've toyed with myself but never went anywhere with.
Love the sunset sky by the way :)
Go for it  I'd say :)
Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
/|\

Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

freelancah


dandelO


Goms

ok, lets give it a try.
ill post a starting tgd this evening with some basic terrain; after that, i would suggest the following:

as in this forum so many great ideas and expertise come together, lets say everyone can edit the file whenever he wants.
i think this will give the best result as we can help each other.
If you have an idea but don't know how to accomplish it, this way we can help each other.
but i suggest some rules:

- no premium presets, as everybody should be able (and allowed) te edit the file. and don't forget to give credits.
- same for objects; if you use any, please post it or a link where to find it.
- if you edit the file, try to use clear names for shaders or groups (most difficult for me!). i think the best would be to add a description of what you did in your post here. this way everybody can understand what what you did and learn from this.
- respect the work of others; don't just delete, edit if its a good idea.

apart from that, change everything and be creative. :)
i think this is a great possibility to a) make a stunning image and b) learn a lot from each other.

any ideas, additions or "what the heck are you talking about, lets make it completely different" welcome!
Quote from: FrankB
you're never going to finish this image ;-)

Dune

Good idea, but I'm on alpha, so out.

DVA99

All the images look brilliant to me.

The only thing I would like to add in the old images, as a beginner, would be myself and my fishing gear  :)

It will be fun to see what you experienced people create

Goms

ok, its not evening, but lets start anyway. :)



a very basic setup with just a few octaves in the perlins to get started.



i used two power fractals with the same seed and settings to get some hills and more plane areas with blending one of the fractals by the other (initial noise -> huge structures).
then i added some strata and some more noise, both controlled by the initial noise again (after adjusting the gamma), to get first some stratas, and then vary the strata and the top of the hills by the "small structures" power fractal.

and now: play around with it, change it, add something!
Quote from: FrankB
you're never going to finish this image ;-)

RArcher

#8
I'll play along.  Here is some surfacing.  Just a stack of brown colours and a stack of green colours.

airflamesred

Ooh how exciting. I shall be keeping an eye on this

RichTwo

Nice colors, Ryan.  Now I'll give it a shot: added some rocky displacements.  Disclaimer - the clip for that is not my invention.
They're all wasted!

Hetzen

Thought I'd add a little.

I'm not sure how this is going to work with overlaps. Anyway, I've put in an erosion mask, which could do with some tweaking on the displacements, and added a basic rock structure. Also broke up the hard ridge edges with a redirect.

The mask can be downloaded from here

www.motion-graphics.co.uk/TG/ErosionMask.jpg

Hetzen

I've Combined Rich2's work in the attached. I've put a blending mask on it Rich, you might want to play with it a little more.

RArcher

Just a bit of a cosmetic change with the camera, POV, and sun position.  It looks like some of the rock displacements need to be toned down a little bit.

Oshyan

Cool idea, this is already coming along quickly!

- Oshyan