For Rent

Started by choronr, October 30, 2010, 01:08:53 AM

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choronr

The image here uses Ryan Archer's 'Golden Forest' tutorial for a dramatic lighting effect ( http://www.archer-designs.com/tutorials/terragen2/making-of-golden-forest/index.html ) and, is the basis for a brighter scene with a POV adjustment.  I elevated the sun and reduced the camera light exposure from 3  to 2.53. The camera's basic default is 1.

The vegetation includes three populations of Walli's pines from his plant pack which you can download at the Planetside forum. Also, one population of his Dry Shrubs was used which are available at NWDA.

The one issue I have is with the foliage of the small pine in the right/bottom foreground. Most notably the straight lines.   

Dune

I agree about the pine, but why not take another object? I like the scene! A few suggestions: a few patches of really green mosses on the rocks (they are too gray overall), some grasses in between, and change the window shader to a more reflective one. They now look like there's a heavy smoker inside  :P Replace default shader by water shader and reflective shader where RT is unchecked.

choronr

Quote from: Dune on October 30, 2010, 02:41:44 AM
I agree about the pine, but why not take another object? I like the scene! A few suggestions: a few patches of really green mosses on the rocks (they are too gray overall), some grasses in between, and change the window shader to a more reflective one. They now look like there's a heavy smoker inside  :P Replace default shader by water shader and reflective shader where RT is unchecked.
Thanks Ulco for the good suggestions, I will try them. Ha ha, I'm a pipe smoker and that's why the windows look the way they do - not to mention the tar on my monitor. 

Henry Blewer

not to mention the tar on my monitor.   :)  I have that also.

The only real crit I have is the logs and the roof shingles. They seem to use the same texture. If the shingles are old, I would add a bit of moss.
One of Marc Gebhart's pines would look good where the small pine is.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Seth


choronr

Quote from: njeneb on October 30, 2010, 08:17:38 AM
not to mention the tar on my monitor.   :)  I have that also.

The only real crit I have is the logs and the roof shingles. They seem to use the same texture. If the shingles are old, I would add a bit of moss.
One of Marc Gebhart's pines would look good where the small pine is.
Thanks Henry, I will be playing with this some more later and testing the suggestions you folks made.

choronr

Quote from: Seth on October 30, 2010, 10:32:22 AM
great great start !
Thanks Seth ...hopefully the WIP will improve.

FrankB

very good indeed. I would like to point out the dirt on the ground. Well done, except that I would decrease the size of the voronoi noise in that (at least it looks as if voronoi was used). Colors are great, remind me of Ryan's Dirt Pack.

Cheers,
Frank

choronr

Thanks Frank. You guessed right, it is Ryan's 'Dirt Pack' that I used. I will address this issue while working more on the image.

Walli

very nice scene, great mood.

inkydigit

agree with Walli, looking forward to see where this goes next, Bob....

Thelby

Have any new updates for us Bob?

choronr

Quote from: Thelby on November 01, 2010, 10:51:35 AM
Have any new updates for us Bob?
Hi Mark,

Almost finished except for the window reflectivity issue. Will work on it today although I'm not sure whether I'll be able to achieve the effect as explained by Dune; and, comprehend the thread you suggested ...we'll see.

choronr

Quote from: Dune on October 30, 2010, 02:41:44 AM
I agree about the pine, but why not take another object? I like the scene! A few suggestions: a few patches of really green mosses on the rocks (they are too gray overall), some grasses in between, and change the window shader to a more reflective one. They now look like there's a heavy smoker inside  :P Replace default shader by water shader and reflective shader where RT is unchecked.
I appreciate your suggestion Ulco; however, I'm wondering if you could give me a more clear 'how to' regarding the "Replace default shader by water shader and reflective shader where RT is unchecked.". I have addressed a number of suggestions given here with excellent results. The windows issue remains; and, I'm determined to resolve it. All you folks out there have been very helpful and I sure do appreciate it.

Bob 

freelancah

Looks very promising. I can already imagine having a cabin like this somewhere ;)