For Rent

Started by choronr, October 30, 2010, 01:08:53 AM

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Henry Blewer

Great work here. I have enjoyed watching you develop this.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

choronr

Quote from: njeneb on November 04, 2010, 11:29:59 PM
Great work here. I have enjoyed watching you develop this.
Thank you Henry, it was a rewarding experience,

Dune

It's progress has been very interesting, you've done a great job. Looking very nice now. But.... still I think the windows can be made really reflective, so you'll see the trees reflected. If you care another try, why not attach a water shader and reflective shader, and do some testing. I know it can be done, like in this render of mine. Except where this is really transparent.

choronr

Quote from: Dune on November 05, 2010, 05:07:17 AM
It's progress has been very interesting, you've done a great job. Looking very nice now. But.... still I think the windows can be made really reflective, so you'll see the trees reflected. If you care another try, why not attach a water shader and reflective shader, and do some testing. I know it can be done, like in this render of mine. Except where this is really transparent.
Hello Ulco,

I've tried numerous settings with different node connections to no avail. I'm stumped on this one trying to get reflections on the windows. Any suggestions?

Bob

Dune

#34
Yes. It's very simple actually. Never mind the loose water shader, that's just there to show it's settings in a screendump. Perhaps you could even up the reflectivity to 2 (or 10)...

choronr

Quote from: Dune on November 06, 2010, 04:46:11 AM
Yes. It's very simple actually. Never mind the loose water shader, that's just there to show it's settings in a screendump. Perhaps you could even up the reflectivity to 2 (or 10)...
I can hardly wait to try this. I was working with the surface shader (gray color), water shader, and the reflectivity shader from the last suggestion you made. Here, you use only the water shader. Hope this works out for my image. I thank you very much for this suggestion Ulco; I'll be getting back here to report the results.

Bob

choronr

Here is the image showing the adjusted windows reflections using the water shader alone. The sub-surface transparency was reduced from 0.99 to 0.49 reducing the ability to see through the windows. The quality of the quick render image is not very good - I just used the Windows 7 'snipping tool' to produce it.

Thanks again Ulco for your suggestion on this.

Bob

Dune

You're welcome, and this is indeed much better.