Quote from: Dune on November 07, 2010, 04:21:34 AM
Welcome to the forum, and this is a great start. You are a newbie, for sure? The lighting is very nice, but I'm most intrigued by your arch! Done in TG or is it an object? If TG, I would really like to know how you did it.
I would perhaps break up the distant foam a little, and I'm not sure about the voronoi whites in the front water, they're too even and big for caustics. Perhaps some lighter large rocks under water would be nice.
Looking forward to see more of your work.
---Dune
Thanks Dune,
Yes, Terragen is new beast to me, never having worked with a procedural or node network. I used to experiment with scripted Povray a few years ago so
I have some experience with that renderer.
The arch is TG and a mask. Primarily it is a crater which is slanting due to twist and shear.
I crop rendered the area of the cliff and crater bottom, then image edited the result making
the area of the desired hole pure black. With black selected as the transparency color, the bottom of the crater and the
far side of the cliff are removed by a camera projecting that image on the crater bottom.
It might not look very perfect in a fly through though. There may be gaps in the rock surface in some areas that would need
patching for close inspection.
I'm not particularly happy with the foreground area. The voronoi was an attempt at a sort of surface sea foam pattern, and I agree not very successful as I don't yet know how
to break up the overly straight uniform lines of the pattern in a smooth effective way. I have a power fractal trying to modify it but it
isn't doing what was desired.