The first one I did with a painted shader, the second with the mask. And in the first there were still some fake stones, which somehow turned out as negatives (a minus sign in the size perhaps). I don't like the glassy bits in the first, they're too bright and give it too much 'mess'. Although they do look like ice a bit. Ah, and the water level is different. I'm now working on a completely procedural snaking ice river, no mask, no painted shader.