Thanks all for your comments
I don't want to criticize the NWDA business because there are some beautiful libs there and I can understand some people want to have return of their effort. Nevertheless it is not my intention to sell this lib. I did not it to earn money, but to make easier my future Terragen projects.
So I could consider to give away part of it in future, maybe in a lite version, as a "base" for your own stones libs..
Currently it is not yet enough versatile to be included in all projects.. specially I have problems with GI (e.g in canyon) where some darks areas appear at the base of stones. I still not found the root cause of this, I don't know if it comes from camera FOV/angle with terrain or from altitude (in the canyon scene the camera is high). It could also come from heightfield + displacements shaders usage instead of a terrain created with displacements shaders only, or from other... I don't know, I have to investigate.. ;-)