Stones_v5

Started by Onyx, December 16, 2010, 03:01:01 PM

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Onyx

After the stones version_4 http://forums.planetside.co.uk/index.php?topic=11331.0 here the version_5

Terrain shader is a fractal displacement with some important variations. Compared to version_4 stones fits well on the terrain and the small stones do not grow anymore on big ones.

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aymenk2003

Wonderful , How it took you (time) to arrange all these shaders...
Le peu que je sais, c'est à mon ignorance que je le dois.

Seth


Goms

Quote from: FrankB
you're never going to finish this image ;-)

Henry Blewer

That is probably the best stone work I have seen. Now if you could make them into neat piles.... ;D Really, this is the best I think I have seen.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

Tangled-Universe

Very cool stones! I especially like the texturing, but also the GI at work at the left of the bottom centre rock.

Cheers,
Martin

Onyx

Few weeks... since version_1  ;D

next step : put this stuff into my canyon picture ... http://forums.planetside.co.uk/index.php?topic=11269.0

Quote from: aymenk2003 on December 16, 2010, 03:03:43 PM
Wonderful , How it took you (time) to arrange all these shaders...

Dune

These stones are top of the bill! You should sell them at NWDA... or give them away for free  ;)

Onyx

Thanks all for your comments

I don't want to criticize the NWDA business because there are some beautiful libs there and I can understand some people want to have return of their effort. Nevertheless it is not my intention to sell this lib. I did not it to earn money, but to make easier my future Terragen projects.

So I could consider to give away part of it in future, maybe in a lite version, as a "base" for your own stones libs..

Currently it is not yet enough versatile to be included in all projects.. specially I have problems with GI (e.g in canyon) where some darks areas appear at the base of stones. I still not found the root cause of this, I don't know if it comes from camera FOV/angle with terrain or from altitude (in the canyon scene the camera is high). It could also come from heightfield + displacements shaders usage instead of a terrain created with displacements shaders only, or from other... I don't know, I have to investigate.. ;-)


Goms

I think sharing parts of this would be great. i personally only would like to know what scale the biggest stones are.
I always have the problem, that either the stones are not detailed enough or the smallest scale in any fractal gets too small and "kills" my atmosphere.
Quote from: FrankB
you're never going to finish this image ;-)

Onyx

Big stones scale = 1

Quote from: Goms on December 17, 2010, 03:50:02 AM
I think sharing parts of this would be great. i personally only would like to know what scale the biggest stones are.
I always have the problem, that either the stones are not detailed enough or the smallest scale in any fractal gets too small and "kills" my atmosphere.


Goms

Quote from: FrankB
you're never going to finish this image ;-)

Tangled-Universe

Quote from: Onyx on December 17, 2010, 03:43:23 AM
Currently it is not yet enough versatile to be included in all projects.. specially I have problems with GI (e.g in canyon) where some darks areas appear at the base of stones. I still not found the root cause of this, I don't know if it comes from camera FOV/angle with terrain or from altitude (in the canyon scene the camera is high). It could also come from heightfield + displacements shaders usage instead of a terrain created with displacements shaders only, or from other... I don't know, I have to investigate.. ;-)

Yes these are quite nasty problems. Perhaps this is one of the few situations where you might try rendering with "GI surface details" enabled. Perhaps also with quite high GI settings, like 2/6. It would be slow though :(

You're right about the heightfield + displacement shaders vs. displacement shaders only. It makes it a bit different in regard to the computed surfaces which you need to have the stones sit on and generated from.

GioMez

Stunning texturing work!
Great job!

freelancah