Heya guys,
Just getting my head around all this and would love to know if I'm on the right track.
My wonderful girlfriend bought me 32GB ram for Christmas (who has the best girlfriend in the world!?)
I have a Mac Pro 8-core 2.8ghz, running Windows 7 x64, 32GB Ram
Am I correct in assuming that:
1) Each instance of TG2 can use a MAXIMUM of 4GB ram (usually a bit less)?
2) Maximum threads directly translates to cores (ie. 8 threads = 8 cores)?Assuming the above is correct, I could for instance:
3) Set up TG2 to render 8 crop renders using 1 thread (/core) each. (each instance of TG2 will have a total 32GB / 8CORE = 4GB memory)? Assuming also that each instance will not actually be able to access the full 4 BG available, it should leave enough memory to keep the OS stable
For a lot of my crop renders, I need to use the
"detail in camera" switch (to make sure reflections aren't lost etc.)
How does this affect memory use?
My gut feeling tells me that:
4) Enabling detail in camera probably requires the same amount of memory regardless of whether it is a crop, or the whole scene? (as it needs to calculate everything the camera sees anyway)
The above question might be a bit ambiguous, or perhaps I might be using the wrong terminology- what i hope for is an understanding of how enabling
"detail in camera" affects memory use...
5) because if "detail in camera" needs to calculate the whole scene anyway, perhaps it is not worthwhile doing that calculation 8 times with 8 crop renders.Anyone's input here would be greatly appreciated