Another approach to functional city scapes...

Started by Goms, October 23, 2010, 06:33:57 AM

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Hetzen

#30
Nice one Goms. I'm trying to work out how to mask out some towers.

@Martin, it should be quite easy to just put an add vector in between the get function, and multiply a PF into the add node. I'll try it on Gom's tgd.

Volker Harun

These are very fine results, you'll have problems inserting places, parks, broad roads while keeping the buildings look nice.

I tried your way 2 years ago to no avail ... I got very close to some solution but the tuning was so difficult that it was not portable to other scenes.

I am still very busy with real life, but might drive my imagination back to cityscapes ... thanks for the inspiration