Blend Shader is an input on most nodes. In the case of a population however it's actually called "Density Shader". Enable "Use Density Shader", add an Image Map Shader node and connect it to the Density Shader input of the population, load your image, specify PlanY projection in the Image Map Shader, and set the size *in meters* appropriately. If it's a mask that was generated on a heightfield that you have also loaded, you will want to make it the same size as the heightfield in meters, with the same position. You can find the size information in World Machine - it is currently difficult to extract this information within TG2, although this will of course be added.
- Oshyan