You seem to be rendering reflections of terrain that is beneath water. Read on.
For speed, reflection detail is rendered at 1/4 detail of your main render detail setting. Likewise, underwater surfaces are also rendered at 1/4 detail. Rendering subsurface terrain, reflected on another surface will in turn render with very much reduced detail in the reflections.
Ray traced objects makes no difference to this.
Your only way around this at the moment is to raise your final 'render detail' setting.
* The sample quality of a reflective shader *only* has any impact when you introduce a value of 'reflection softness'. You'll find that setting on the main tab of the reflective shader. There's no difference between using 1 sample and 1024 samples(say), either in detail or render speed, if there is no reflection softness in the main shader's settings.