I remember DandelO playing around with small planet atmospheres to form meta clouds, so I decided to have a go, but with the added restraint of trying to keep everything in one cloud layer and on one planet.
This is what I've come up with. It's four spheres defined by blues and modulated with some functions. There's no warping from a warp shader, and everything plugs into one cloud layer. I really like the lighting effect, although there's a little stepping of some of the shapes.
I was thinking if there's a way of automating the placement of spheres in 3d space, almost like a particle generator. I've got some ideas, but have no idea, for now, how feasible they are.