I get this all the time

Its memory related and the only solution I have found is to use smaller texture images, smaller GeoTiffs (my main problem), lower the AA and Detail settings (including atmo and cloud settings) and drop down the GIrd and GIsq. Basically the renderer has run out of memory so you'll have to drop all your settings down and gradually build them up again till you get an acceptable result. Also try dropping the octave of your procedural textures, a difference of a few octaves wont be that noticeable but may make a considerable difference in memory usage and render time.
Hope this helps a bit ...
Richard