Hello,
I have a working terrain model in my TG2-Project. Now I am adding a lot of Populations, using Xfrog-Obj-Models and Image Map Shader for the positions. But after adding nine populations I get errors telling me to lower Subdiv Cache (didn't help) and about unknown errors in TraceRay and trBucketRender (RenderMore() rasterised pass).
But I did not actually hit the Populate now button or asked to render the scene. Just to have the Populations in the scene, even deactivated(!), brings the errors. It always stops rendering my preview windows.
The area of my populations is about 23 x 27,5 km. Each Image Map Shader has 6000x7000 pixels. PNG, around one megabyte.
tgd.exe is using about 3,5 Gigabyte of memory.
I have Win7 x64 with 8 Gigabyte RAM. Terrragen 2 is telling me I have 32 bit, which is not true. Can I run it as 64 bit to use more memory?
Greetings,
Drongo