Cloudscape

Started by chris_x422, March 27, 2011, 05:44:03 PM

Previous topic - Next topic

Matt

#15
Gorgeous gradient from yellow through green to violet.

The weakest parts for me are the medium-density clouds in the middle of the picture, and the lack of definition in the shadowed areas which are only catching GI. Providing detailed self-shadowing in GI is on my long term to-do list, but maybe some additional light sources (perhaps even strategically-placed local point lights with a maximum distance to keep render times down) would help. You could probably add a negative light to compensate, or gamma the image down.

For the medium-density cumulus, because their edges are partially transparent at this distance I would break them up with some wispy fractals. A power fractal with a roughness of 2 or 3 mixed in very lightly with existing density shader could work wonders in this situation.

Matt
Just because milk is white doesn't mean that clouds are made of milk.

chris_x422

Thanks guys,

Great feedback, from everyone, I'm looking forward to working on this at the weekend.
I'm sure I'll be able to post one or two updates before I have to shift to incorporating the shot specifics and then I'm into NDA territory until the project is done.

Detailed self-shadowing in GI sounds like a great feature, I'll look forward to it, but I do understand why it's more of a long term goal.

Many thanks

Chris