That's a pretty weird scene if you look at the camera position?
xyz: 3.35558e+006, -1.09496e+006, 1.24026e+006
The camera is 1094km below the origin (coordinates 0, 0, 0) , also, it's 3355km and 1240km away from the origin.
All in all. You'r probably asking for troubles anyway when working this way.
Stick as close as possible to the origin with your work.
Quote from: Draigr on April 30, 2011, 01:05:54 PM
Yes, yes I have. It's just hard to tell whether the gamma settings worked or just blew the colours out unless I wait for around 1:30. Even a cropped render takes a while.
Your scene has 3 cloud layers, huge scales, GI 2/2 and raytraced atmosphere with huge amount of samples in some atmosphere elements. All in all that's likely to make it a slow render.
Quote
Environmental lights are already tripled. The largest issue is that it blows up the sparkles in the mountains, which, while looking nice now, dominate the image when taken too far.
Hmmm...GI @ 7...with a setting this high you can't predict at all anymore how your chosen colour really would look like in your scene.
If you want to brighten up your scene you basically should choose to increase camera exposure and save in EXR to post-process it in HDR.
Quote
I'm also noticing some really nasty terrain spikes and noise. I'm not sure how to fix it either. One of the latest files is attached for your perusal.
The last surface shader 02 is being fed with a 5m powerfractal with ~2m displacement. That might be the cause of the spikes.
Quote
If one of the developers spots this thread. Try moving the lake from where it currently is to the place in the scene. You'll crash the program immediately unless you decrease the size to under 5K. You may want to consider putting an intercept in the programming to catch that and warn users before the code runs through. It's a fatal bug. It crashes without exception.
I tried to reproduce this by copying the coordinates from the preview and paste them as coordinates for the lake objects. The boundary box is tilted, suggesting that you are too far away from the origin. The further away from the origin the less the lake object is able to follow the curvature of your planet.
After re-enabling the preview-render it indeed crashes. I think this could indeed be a bug, but like you may have understood now you're really asking for trouble anyway

Quote
Yes, this is on the curve of the planet, I went into space and returned, but not at the same spot.
That's exactly the thing I tried to point out at the top. The further away from the origin you create your scene, the more likely you'll run into problems due to internal inaccuracies.
Well, I think this is the first time ever I'm saying this: forget the water and stuff, move on to something new

Cheers,
Martin