shipWreck

Started by pfrancke, April 23, 2011, 10:58:26 PM

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pfrancke

Thank you PlanetSide for 64 bit TG2!!!!!   Playing with Rich's mojo file.  And FrankW clouds, and Dune water. 

Dune

This looks very rough, in a good way. It surely breathes the circumstances of disaster. 

Henry Blewer

I like the wet look the rocks have.
http://flickr.com/photos/njeneb/
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Hetzen

A very dynamic scene you have there. The rock texture is very good, great looking clouds too. The water's not quite right here, but that's a really hard ask in this scene. You might want to pull back on the reflection tint and Specular intensity in the reflection node a little for the rocks. I'm not sure how Dune's surf works in the water shader to be able to help on that one.

pfrancke

thanks guys.  About the dune water, it was his work from long ago that had more to do with foam that I used, it is pretty much my water staple, indeed I need to figure out how to work in the more recent wave technology that I've been admiring. 

FrankB

great scene! Love it!

Oshyan

Has the look of an old art print... (which is a good/interesting thing IMO).

- Oshyan

max_thehitman



WOW! That looks fabulous, love the ship too. WHere can I find such a ship to also use
in terragen-2 ? I have searched for some but I have not found any yet.
This image you created is excellent! Congratulations!



Redwolf

nice one P, looks like a watercolour painting, specially the bottom foam

Zairyn Arsyn

this is really good, i like the cliff displacements & foam the most, but the ship wreck seems like its untextured, made out brass or something...
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max_thehitman


Thank you very much pfrancke for the link to that ship.
I will try to create something with it soon.
Your artsy images are great and inspiring! Wishing you all the best!

Themodman101

Amazing look, looks a bit like a painting. I bet the render times on all the reflective stuff was pretty rough.

inkydigit

great scene, love the cliff too!

Tangled-Universe

Awesome cliff dude, is that pure TG2? (with "pure" I mean no phototextures and/or postwork)

Cheers,
Martin