Ok just tested this and it also renders black spots...
edit:
Figured it out: it's not the improved glow model which causes the black spots, but it is the negative setting for "fake internal scattering".
Set that to 0 or >0 and the black spots will disappear.
I'll explain you briefly what fake internal scattering does:
Light propagation is the amount of light passing through the cloud.
Light propagation mix is the weight of how the scattering is being calculated.
A value of 0.5 is 50% scattering by light propagation and 50% by fake internal scatter.
Fake internal scatter causes thin clouds to be brighter at the edges (mostly), because of more forward scatter.
With dense clouds there will be more back scatter and thus darker edges.
A fake internal scatter of 1 equally distributes forward and backward scattering.
Recently anisotropic scattering is being added to clouds and that had great impact on how these 3 values interact.
Here's a quote from a change-log on anisotropic scattering and fake internal scatter:
Quote
- New option "anisotropic enviro light". Enabled by default. When enabled, enviro light (GI or Ambient Occlusion) contributions are weighted more strongly in the forward viewing direction than the backward viewing direction for thin clouds, and more strongly in the backward direction than the forward direction for dense clouds. The "fake internal scattering" parameter controls the change from forward scattering in thin cloud to back scattering in dense clouds, as well as brightening the contribution of direct light sources on dense clouds. If fake internal scattering is 0 while anisotropic enviro light is enabled, cloud density has no effect on enviro light contributions and they are predominantly forward scattering everywhere. The "sun glow" settings also affect the contrast between forward- and back-scattering weightings.
So I think the change from -0.5 to 0 for fake internal scattering won't affect your work, other than fixing the issue.
Cheers,
Martin