Thanks, and you're welcome

For everyone who's using this:
The AA is set @ 4 and ray traced atmosphere is enabled.
This means that the quality of cloud rendering is not dependent on the combination render detail + cloud quality anymore, but rather AA# and cloud quality.
You still might consider using higher render detail levels, since the GI settings are being multiplied with that setting.
However, raytraced atmosphere often is quicker and gives better results.
Since I had all the time to render I chose to render it with 100 samples = quality 1.
The speed/quality ratio is low with these settings.
A similar but much quicker result can be obtained with about half the samples, if not even less.
If you decide to use these (or other) clouds with AA6 or AA8 then reduce samples even further.
For AA6 I had nice results with 16 samples = 0.16 quality.
For AA8 you might even consider ~8 samples = 0.05 quality. Yes, 0.08 quality!
For instance, if you have models in your scene you'll need AA>4 for nice rendering of your models.
Then lower cloud/atmo samples accordingly to keep things fast.
I'll prepare an example and post it soon here.
Cheers,
Martin