thanks everyone...
zaai999, about the ship, damn-it. You are right. The light off of it was intentionally at an angle to maximize the sun reflecting off the deck, but I forgot to run the Klas utility mtl2tgc and I'm pretty sure the ship textures are missing - though the sun was washing that out anyway.
TU - Martin, the cliff/rocks, an inverted crater is fed into the Rich2 Mojo file. I messed with grooves and displacements, then I added some shaders at the end with image map inputs. In postwork I used overlay to darken some areas and to brighten/color some areas, but no textures were applied in postwork.