Fair enough... though with one or two changes I've made recently, this problem may have been made moot anyway (Camera positions during the animation changed).
That said, I do have another question, since I've got you all here.
The scene I mentioned also involves a moonset as the sun rises. The opening frames are actually supposed to be moonlit, with the moon in view. So, of course, now I have to figure that out. I tried several methods mentioned in these forums, including placing a sun behind the Planet 02 object, but for some reason it doesnt block the second sun I placed behind it for illumination purposes.
Now, I found a method posted in another thread that had this to say:
Quote from: Mohawk20If you just want a realistic moon lighting your landscape, you have to take a bit of a detour. You can create a 2nd planet, and set that in the view. You can also set the sun below the horizon, behind the camera, and move it around for the right lighting on the moon.
But for the light that should come from the moon, you have to create a lightsource that you should place between the earth and the moon (about in the middle, a bit more toward the earth). Then maneuver it exactly in front of the moon, from camera perspective, and enlarge the radius until it seems to be as big as the moon. Now increase the strengt of the light to rediculous big numbers, like 1e8, or even 1e9...
If it works correctly, the light has allmost no noticable effect on the moon (because the moon is also lighted by the sun), an your landscape should be lit like moonlight.
Ok, most of that, I can actually follow, but since it kinda made the assumption that I knew what I was doing (WRONG!) I'm kinda lost on how to do a few of these things.
Creation of second planet, check. In view, check. Sun position, check. Create Light Source, Check.
Place source between Moon and Planet. Yeah... Uh... I can move the position itself around, sorta, but with no way to set altitude (that I've found in the Light Source node), I know of no way to do this reliably. The Planet node is helpful enough to include an altitude slider, so I know exactly where IT is... but no so much the light source.
Maneuver light to exact center (from camera perspective) of moon, can do. Enlarge radius.... yeah... the radius doesnt appear to change in the preview, so again, I have no way to do this reliably.
Increase light strength, check.
So, in short, there are two things there I have no clue how to do with any degree of certainty. Assistance would be good.