Sure am. What I now need is a (blue) node to bend and widen the cloud according to height exponentially. Exactly, like a windblown volcano smoke column. I was hoping to do that with a distribution shader as a vertical gray scale, square its scalar and use that to displace X-wise, but it doesn't seem to work. Tried it with a camera and distance shader as well... nope. Perhaps a get position, Y to scalar etc... Bending it with a 3D perlin is possible but needs a lot of seeding to get the right curve. I'll find it, but if anyone can tell me, I'd be much obliged.