Day Dream

Started by Henry Blewer, April 18, 2011, 06:15:46 PM

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Henry Blewer

This is the landscape portion of the project I am currently working on.
 
Walli's Plant Pack, Walli's Dry Grass Pack, Walli's Dry Bush Bundle.

http://www.flickr.com/photos/njeneb/5632917644/sizes/o/in/photostream/
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

dhavalmistry

very nice...my only complain is that the trees stop near the left edge of the render....maybe they should continue past the edge......
"His blood-terragen level is 99.99%...he is definitely drunk on Terragen!"

Themodman101

Very nice image, however it seams really noisy and pixelated in feeling. I dunno if this is just me or not, as Ive been staring at my crappy quality renders for hours XD

feels good overall, I agree with dhavalomistry

max_thehitman



Looks good. Somehow I feel it needs some animals on it , or some "dinosaurs". LOL
I know, its weird suggestion, but it reminds me of a scene I seen once on the history channel about
dinosaurs and this image looks like it. Bring on the Brontosaurus!
Congrats on a cool image!

Henry Blewer

It needs something, that's for sure. I may get back to this one, as I like it. But right now I'm learning how to use the simple shape shader node. This has great potential for many things, roads, buildings, masks for fields...
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T


Tangled-Universe

Looks pretty good Henry! :)
I agree with the noisy/pixelated look. Especially those grasses require good AA settings.

You could also add a bit more size variation to populations to add more interest and natural look.
Another thing which makes populations look better is to give them a slight rotation on the x- or z-axis of, say, ~5 degrees.
You can find these options in the panel of the object maker (not the object populator).

Cheers,
Martin

Klas

Hi njeneb,
This is very nice. Another idea to make it a bit better is to add another powerfraktal displacement where the trees are sitting on, so that some trees are a bit deeper in the earth - sorry I don't know how to explain it better in English.

Henry Blewer

I will try out the object rotation trick. I know Frank B uses this technique.
The compute terrain linked from the end of the shader nodes causes the objects to sit right on top of the terrain. It probably is not necessary for tree populations. I'll give that a try also.
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T