On the next image I'm trying to do, I like rock outcrop on the surface of the water. But I can not use fake stones, because the shape of the heightfield does not match the height of the water. So I chose a population "rock" but obviously they are not detailed enough. So I replaced the "default shader" with a "fractal shader power" and added some displacements.
Result: the rocks seem explosed, and are completely distorted
I think it's a known problem (I met him in other situations)
Could you please give me an explanation, and, if possible, a solution?
Thanks in advance.
sorry for my bad English.