Strange Atmosphere from Orbit

Started by PeanutMocha, June 29, 2011, 03:42:51 PM

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PeanutMocha

I'm rendering a planet from orbit using 2.2 (can't use 2.3 due to a specific bug that affects my scene).  When I'm fairly close in (upper stratosphere type distance) all looks great, but from mid-orbit there are strange artifacts.  Any idea how to fix that in 2.2?  The atmosphere renders cleanly in 2.3.

Oshyan

Are you sure it's the atmosphere? Have you disabled atmosphere and tested the same camera position? If it is the atmosphere, do you have Sample Jitter at anything other than 1 in the Atmosphere node Quality tab? How many samples are you using for Atmosphere? Are you using Raytrace Atmosphere, if not try enabling it.

- Oshyan

PeanutMocha

#2
Quote from: Oshyan on June 29, 2011, 04:14:55 PM
Are you sure it's the atmosphere? Have you disabled atmosphere and tested the same camera position? If it is the atmosphere, do you have Sample Jitter at anything other than 1 in the Atmosphere node Quality tab? How many samples are you using for Atmosphere? Are you using Raytrace Atmosphere, if not try enabling it.

The render looks normal when I disable the atmosphere..  Sample Jitter is 1, Atmosphere samples are 32 (adjusted up from 16, same result) and Adjust to distance is checked.  Raytrace atmosphere is enabled.

Some of my closer-in frames are now showing this kind of artifact, though much less apparent (image attached).

Tangled-Universe

What happens if you switch off GI?
(to do this: disable enviro light and set GI relative detail and sample quality both to 0)

Andysocial

Quote from: PeanutMocha on June 29, 2011, 11:10:09 PM
Quote from: Oshyan on June 29, 2011, 04:14:55 PM
Are you sure it's the atmosphere? Have you disabled atmosphere and tested the same camera position? If it is the atmosphere, do you have Sample Jitter at anything other than 1 in the Atmosphere node Quality tab? How many samples are you using for Atmosphere? Are you using Raytrace Atmosphere, if not try enabling it.

The render looks normal when I disable the atmosphere..  Sample Jitter is 1, Atmosphere samples are 32 (adjusted up from 16, same result) and Adjust to distance is checked.  Raytrace atmosphere is enabled.

Some of my closer-in frames are now showing this kind of artifact, though much less apparent (image attached).

I found a similar tiling effect on a final render in one of my scenes - it turned out that if I disabled acceleration on the cloud layers, it resolved the problem...

PeanutMocha

#5
Not using the Acceleration Cache seems to have done the trick!

Have to retract... other altitudes manifested the same problem.

Tangled-Universe

#6
Ah that's great to hear and good you reported it back here :)

Oops...didn't work...

Yes, like Oshyan and I said: try disabling GI

Oshyan

So does it still occur when you disable all cloud layers? How about disabling GI?

- Oshyan

PeanutMocha

If I disable the cloud layers the render is fine.  Turning GI relative detail, GI sample quality and GI blur radius to 1 does not fix things.  Is that what you meant?

Tangled-Universe

No, scroll back to my first reply ;)

Oshyan

Ok, so it sounds like a cloud rendering issue. What are your cloud samples? It happens even if you turn Acceleration Cache to none? Would it be possible for you to share the TGD (you can do so privately if you prefer by sending it to our support email address).

- Oshyan