Two cold and windy updates

Started by dandelO, July 18, 2011, 04:52:45 PM

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dandelO

Here's a couple of updates to 2 little animations.

Firstly, a version of the snowy ones I made that Neon22 has edited, improved and rendered, a couple of weeks ago.
http://www.youtube.com/watch?v=8gTfJwi7QYk

And, another version of the windy trees with some DOF, AA=8 and higher res.
http://www.youtube.com/watch?v=Mx-Uh2Xd4UE

Cheers! :)

Oshyan

DoF in the 2nd seems a bit inconsistent (at the beginning things are more in focus at similar-seeming distance). But the DoF is decent. Both are pretty cool overall, but would really like to see in HD (720P). ;D

- Oshyan

Markal

Very impressive...I think I'll wait to post my measly image :)
With a bit more detail and length, I could see this being used on the discovery channel!!!

Dune

The windblown trees are amazing, Martin!!!


Matt

Does fresh snow really only fall in patches like that? It gives me the impression of old melting snow, not new snow building up.
Just because milk is white doesn't mean that clouds are made of milk.

Dune


neon22

Quote from: Matt on July 27, 2011, 03:13:14 AM
Does fresh snow really only fall in patches like that? It gives me the impression of old melting snow, not new snow building up.
haha yes - well the "excuse" is that the snow builds up on the ground where its colder before it builds up where its warmer.
also it "falls" into depressions and fills them up.

I could have used GC2 to create mattes in the lee of the hills and used that - would have been more "accurate" but couldn't be bothered going to all that effort...

But hey.. whatever...

Tangled-Universe

Essentially Matt is right of course. Snow does not selectively fall into depressions. It's also not able to roll into depressions so the buildup should actually be the same throughout the whole terrain.

I remember that once someone for a commission wanted me to have snow build up first at higher altitudes and then at lower altitudes in a time-lapse video and really thinking that that's how it works in reality :)

Henry Blewer

A bit of topic... I have found that snow builds up on sidewalks first. :P
http://flickr.com/photos/njeneb/
Forget Tuesday; It's just Monday spelled with a T

dandelO

#10
Quote from: Oshyan on July 18, 2011, 04:57:11 PM
DoF in the 2nd seems a bit inconsistent (at the beginning things are more in focus at similar-seeming distance). But the DoF is decent. Both are pretty cool overall, but would really like to see in HD (720P). ;D

- Oshyan

1280x720HD version of the windy one is now rendered. Once processed I'll upload it later on...
* Had to drop the DOF because I can't seem to get around the fact that each render bucket acts like its own camera lens, blurring the bucket towards the edges. The only way I could have done it in 1280x720 was to render with 1 thread over 4 instances of TG and I really didn't have time for that. So, it's just back to motion blur only...

jamfull

#11
If you still wanted DOF, I think you could render a z-depth pass of the animation then do the blur in photoshop/aftereffects etc... (Haven't tried this yet as I do not have the animation package.)

James

dandelO

#12
Yes, that would be doable, I've done it before for stills. It should only take another pass and then a batch operation in PS to apply it but the DOF in this previous version was TG-rendered.
To get around the issue of the outer edges of each render bucket blurring, I had to make each render bucket the size of the final render, limit TG to work on just one core per render and use new instances of TG to do different sequences of the animation simultaneously in this configuration. Waiting on a 1280x720p version at those settings wasn't practical at all, especially with the hang(pc freeze)time between frames with the high AA settings in the micropolygon renderer that I needed to use.

I might try and do the long-way-round Z-depth pass before I process the frames into a video, I might not... :D


Dune