New Trees on the way

Started by MGebhart, August 07, 2011, 02:32:23 PM

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MGebhart

#30
Walli,

Great to hear from you.

I use both SpeedTree and Maya 2011 to develop the trees. All textures are of my own creation.

A lot of the work is Maya related due to the nature of the SpeedTree software. It is designed for Game Dev for programs like Unreal game engine and others. Maya allows me to add edge loops and build in finer detail using the polygon modeling tools. When I have completed the tree it's difficult to tell where the object was created. SpeedTree is basically used to create the base mesh. The majority of development is done in Maya. 
Marc Gebhart

MGebhart

#31
Here is a capture using a leaf cluster modeled in Maya. This is going to work out great. I will do all the texture and map creation in Zbrush.

This is about it. TTYL.

Marc Gebhart

Eikers

This looks very promising, can't wait to try it out. Afraid I'll just have to wait a few weeks though. Thanks for posting MGebhart.