The Warp Shader...how to use it ???

Started by pclavett, August 16, 2011, 08:47:07 PM

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pclavett

Hi All !

Back from a long absence and finally have time to thinker around with TG2 but not regular enough to get a good knowledge of it ! I did not know what to do with this shader and did not know how to use it, so decide to experiment and keep notes of the changes. Also had some suggestions from a friend to plug a Redirect shader in there and experimented some more. The final notes on the thing are attached as a pdf that was too big to set as an attachment (because of the picts) but the link will guide to where it can be downloaded. Appreciated the insight of anybody on my take of this shader as it is likely incomplete and possibly totally erroneous !!!
I thank you for your comments and this may serve us newbies well !
Take care !

Paul

files.me.com/pclavett/yyit33

Dune

You set the scales to 10/100/1, but if you use e.g. 50/50/50 you get smoother warps. Also, if you reduce the variation and the buoyancy to 0, the warps will even be smoother. As you say, possibilities are endless. A good way to see this happen is if you take a simple shape (make a line), set to 'position in terrain', and warp it. Nice tutorial, by the way, many people would perhaps benefit from this.

inkydigit

thanks Paul, gonna check this out!
cheers
Jason