Knowing this probably wouldn't be easy, I tried this. I did a rather large render of the terrain with the atmosphere off (thinking the atmosphere would add anther layer of complexity.) Then I cut out a square area of the render in Photoshop (the marque area in the image) and made a seamless tile from it, which I applied to my object, which had no previous UV or texture map. I hoped this would would match the terrain -- not exact, but enough to look natural. Of course it wasn't close.
I tried turning ray tracing off on the object and several attempts with the other parts shader options like reflectivity to zero, but could never get close. I'm guessing the next step is to start darkening my image map, but that would be so "hit-and-miss."
I was hoping someone had a workflow or some magic process to get objects at least in the "ball park".