River Jordan

Started by Markal, August 16, 2011, 04:32:49 PM

Previous topic - Next topic

Oshyan

This is pretty brilliant if you ask me. Great work on the adjustments.

- Oshyan

choronr

Mark, this is super! One suggestion: move the bush on the right so it is far to the right, and a little bit down. Then, we see more of the river; plus, improve the picture balance.

Dune

Super image, the bushes are nice and soft now. So is the sky. The improvements worked out very well indeed. There are a few more things; I would like to see a little more of the mountains to the right and less of the shadowed ones on the left, so I'd take the camera up and to the left a bit (you'd see a little more water as well) and point it 5-10 degrees more to the right. I would also give the flower objects a slight angle (4 degrees or something), so they're not all as upright. But it's great as it is already.

choronr

Quote from: Dune on August 26, 2011, 02:56:43 AM
Super image, the bushes are nice and soft now. So is the sky. The improvements worked out very well indeed. There are a few more things; I would like to see a little more of the mountains to the right and less of the shadowed ones on the left, so I'd take the camera up and to the left a bit (you'd see a little more water as well) and point it 5-10 degrees more to the right. I would also give the flower objects a slight angle (4 degrees or something), so they're not all as upright. But it's great as it is already.
Ulco, I like giving the populated objects some random 'angle'. How do you do this?

Dune

#19
Go to the object shader, transform tab, and give the X and or Z in rotate a small number. It'll 'angle' your object and in a pop where they are rotated 360 degrees they all get a different angle.

choronr

Quote from: Dune on August 26, 2011, 03:15:47 AM
Go to the object shader, transform tab, and give the X and or Z in rotate a small number. It'll 'angle' your object and in a pop where they are rotated 360 degrees they all get a different angle.
Thank you Ulco, I will try that. It is bed time here 12:31 am ...tomorrow will be fun.

Kadri


I liked the foreground in the first image but overall there is a massive improvement in the natural look.
Very nice Markal !
You can use textures for your landscapes of course , but if you ask me this approach looks better as the ones you tried with image files :)

dandelO

Agreed! I knew it would benefit from using some procedural rock shaders, I love how the vegetation seems to be swamping the stratified rocks, too. Top class work, Mark.

Martin.