Japanese landscape

Started by chris_x422, September 25, 2011, 07:33:28 AM

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chris_x422

Hi all,

Not worked in T2 for a fair while now, but am about to start on some projects involving environment work.
So time to dust off and get back into it.

First test from yesterday.
The building is currently un-textured, I was primarily looking at the lighting, atmospherics and composition, being the skils I've not had to use much in a while.

Feel free to chip in.

Thanks for looking.

Chris


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Dune

I really like this, Chris. Very painterly. Reminds me of some work by Robert Bateman, the wildlife painter. Nothing much to say, maybe center the sun a little more?  You don't miss the building's texture at all.

chris_x422

Thanks Ulco, glad you like it.

Testing the sun position as you suggested, I'll post if I get any positive results.

Chris

chris_x422

Another test, few changes to the atmospherics, lighting, and tree model.

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dandelO

Very nice, Chris. I've also been playing a lot with overcast atmospherics and lighting recently for work. I think you need more samples in your cloud-fog and, because it is so thick, you'll probably get away with hardly any samples in your actual atmosphere node, saving time, since it's not really visible any more, you might even get away with disabling your atmosphere completely(or maybe even just the 'secondary'), as you've pretty much made your own atmo-volume from a cloud layer, by the looks of things...

chris_x422

#5
Cheers Dandel0,

I'm using 2 planet atmospheres with differing ceiling/floor settings and balancing samples between the two.
I know I could use a localised cloud layer, which would be cheaper, but sometimes I just like to play.

Ideally, I'm pushing for more detail in the volumetric shadows coming through trees, and it takes quite a high sample rate to start taking hold.
Not quite there yet.

Chris

dandelO

Cool, gotcha. It really looks like the same effect can be achieved, and like you say, a whole lot cheaper, with a cloud making the volume, doesn't even require localising but that would further speed things up indeed. I can't actually see any volumetric shadows from your trees at all, though.
I have loads of experiment files with wacky atmo's, great fun to play with. I find you can create an entire atmosphere with more control over colouring and volume by using clouds, you don't need to worry about the relative settings that are altered automatically in an atmo' node, when changing density colours etc. and, usually, because of the extremely thin density of clouds that you need to make a decent haze, the sample count can be kept very much lower than usual. My favourite method is to only enable primary in the atmosphere for the general colouring and rely on clouds to create the volume side of things.
Still, I like what you already have and it is definitely nicely Oriental looking. I think I prefer the lighting in the first iteration the best. :)

chris_x422

Cheers Dandel0,

Thanks for the explanation, I've never used cloud systems for whole atmospheres before, I'll have to give that a go.

Another version.

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dandelO

Nice. Land Of The Rising Sun. And now I can see those subtle volumetric rays. I think No.3 would be my favourite now. :)

Kadri

#9

I like this , Chris.

I would only change the contrast a little bit.
And maybe i would try a render with a little higher Sun to bring a little more definition to some places.
It would maybe make some parts more pronounced with the fog in between.
You could try a second Sun without shadow in the opposite side  etc. You know what you can do :)
The building doesn't need any texture in this setup.

Dune

Nr 1 is still my favorite, because it has a very subtle sun and cool colors. I also preferred that oriental looking tree. You lose the painterly quality in the latter iterations, I'm afraid.

Oshyan

All are very nice, excellent atmosphere and lighting throughout. I appreciate the subtlety and it's very appropriate to the style I think you're emulating. The silhouette of the bird figure atop the building is very striking and iconic. You've done several different atmosphere variations now, all are nice to me, so go for what fits your needs. My only criticism would be that the trees look rather stiff and unnatural in all of them, though particularly the first (the leaves, in that case).

- Oshyan

chris_x422

#12
Thanks for all the feedback guys, very much appreciated.

Been great fun getting back into terragen again, should be using it almost exclusively for the next few months.
Thanks for helping shake off the old cobwebs a bit.

I agree about the trees too Oshyan.

One last test before I move on to another piece.

Chris

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Tangled-Universe

I like the first 3 the most so far. Especially in #1 I like the "layered hills" effect of the depth by using the low mist. Also, somehow I like the silhouette of the trees the most in that one.

In the latter one I think the foreground is too bright and it has became a CG giveaway.
Also, but I might be mistaken, it seems that the leaftextures need to be rotated 180 degrees?
To me it seems the branches are connected to the tip of the leaf and not to the base of the leaf.

Nonetheless great work so far Chris :)

Cheers,
Martin

chris_x422

Cheers Martin,

Funny, about the leaves, alpha must have flipped somewhere, even funnier that I didn't notice.

Chris