@ Martin:
Quote...because the RT renderer is more accurate and more capable of rendering subpixel detail at lower AA settings.
Maybe there's too much blood in my caffeine but I don't get what you're saying there. My first response is "But these are rendered with an AA of 6!!" but I have a feeling that's I do miss your point.
QuoteThe more inaccurate rasterized renderer tends to visually "blow up" fine details like leafs and such.
I get that and already was suspecting this was what happened with the purple heather. In this case I also
did like the render with the RT on
more because with RT off the heather did look too "fluffy".
My main concern was the disappearing of (most of) the needles in the pines render. And I still don't get that because the object/TGO files are huge and, while saving them after creation, around 80% of the file-size went into the display of needles.They're certainly not low-poly...