Slightly better.
@Henry: no this is a plain perlin terrain, where I twisted one hill to get a cliff. At the same spot (here it comes, Richard) I used two stark billowed and stretched (70x on the Z) PF's, mixed in a merge shader set to difference (I think, but you can play that and see what happens), warped that a bit, and added some more displacement here and there. Used this to redirect X,Y,Z in different strengths.
I just came back from the dentist, who had a book in the waiting room with nice cliff colors from Spitsbergen. I'll make some changes.
The bush is just one pop of pinus nigra bushes (I knew whose they were, but can't think of his name, right now).